PC Gamer

(sharon) #1

K


en Levine’s slightly
overlong adventure
about killing a man
who wants to live the
libertarian geneticist
dream of playing office minigolf at
the bottom of the ocean (or
something like that) holds up
surprisingly well to a contemporary
visit. I mean, the whole thing falls
into the bin by the time you fight an
Ayn Rand book cover and then sit
through a Hallmark commercial or
a vague nuclear threat, but still.


This is a reinstall, but only in the
most technical sense. I have indeed
previously installed the game, but it
led with an injection scene. That
meant I quit instantly while trying
not to throw up. Several years later
and I’m marginally better at
stomaching on-screen injections, so I


have returned to Rapture to see what
all the fuss is about.
The opening segment has you
descending to Rapture in a
bathysphere. It’s a cinematic-style
showpiece which wants you to
luxuriate in the Art Deco skyscrapers
and the neon lights which
encapsulate the vim of early 20th
century capitalism and consumerism.
I can’t think of another game which
looks like BioShock – and given
gaming’s love of aping what’s
influential, that’s surprising.
It’s the art style which carried me
through to the end of the game,
actually. I’ve gone back several times
to ‘classics’ of PC gaming which I
missed when they were first released.
Each time I’ve played enough to get a
sense of what they are, but tend to
drop out once that’s accomplished,
whether it’s because of clunky

controls, dated graphics, a save
system we’ve improved on a
hundredfold since, or a propensity for
tedious boss fights. Sometimes it’s
just that without the context of its
release – when it was first or new or
interesting – it’s just not very good.

BREAKAWAY
BioShock is not a subtle game. It
bludgeons you with its references
and I was never interested in the
story – especially when key beats
were delivered as monologues while
the player is trapped in a room with
nothing to do. I, uh, managed to miss
the main twist/infodump because I
was so bored during one monologue
that I went to listen to some Kelly
Clarkson while I waited for the dude
to stop yammering.
But generally, it’s a fun game – all
theatrics and loud fighting – despite
some odd limitations. For example,
BioShockis really stingy with its

BIOSHOCK


NEED TO KNOW
RELEASED
August 21, 2007
PUBLISHER
2K Games

DEVELOPER
2KBoston,2KAustralia
LINK
http://www.bioshockgame.com

Worse things do happen at sea. By Philippa Warr


EXTRA LIFE


NOW PLAYING I MOD SPOTLIGHT I HOW TO I DIARY I REINSTALL (^) I WHY I LOVE I M U S T P L A Y
Sander Cohen, oblivious to
the fact I am the bigger creep.

Free download pdf