PC Gamer

(sharon) #1

This revisit highlights just how much
things have changed in the 16 years since
Battlefield 1942’s release. For better or
worse, Battlefield is now far bigger and
brasher. While the core remains intact



  • two teams fighting on large maps over
    land, air and sea – the difference in tech
    fidelity and polish is substantial.
    It’s also worth remembering that the
    time period DICE is so excited to return to
    is World War II – a setting ill at ease with
    the fanfare and buzzwords that
    accompany EA’s biggest release of the
    year. At last month’s reveal event, I’m
    struck by the tonal shifts between
    enthusiasm and sombre reflection. The
    announce trailer is pure B-movie action,
    as a squad of four soldiers fight a chaotic
    battle behind enemy lines, pausing only to
    deliver snappy one-liners.
    In stark contrast, the next thing I see is
    a short teaser for War Stories – an
    anthology series of solo missions, similar
    in scope to Battlefield 1’s singleplayer
    campaign. It’s quiet and solemn, featuring
    a Norwegian resistance fighter, who,
    according to creative director Lars
    Gustavsson, is “about to pay the
    unthinkable price” for her cause.
    I leave the reveal event with a sort of
    emotional whiplash, but one that isn’t
    reflective of the full game when taken in
    context. After all, Battlefield 1’s story
    featured everything from the grim,
    relentless churn of human death on the
    frontlines, to a campy, fun adventure


featuring an unreliable narrator. War is a
setting that can support many genres,
and Battlefield’s increasingly sprawling
nature means that each game is now a
platform for different styles of storytelling.
At E3, I get a chance to play Grand
Operations. Here, different maps and
modes are woven together to tell an
experiential story where each round
represents an in-game day. I play the first
two days of a Grand Operation set in
Norway, as the British try to recapture
territory now occupied by the Germans.

DEATH FROM ABOVE
On the first day, attackers parachute out
from planes, tasked with destroying the
Germans’ AA guns. I’m playing as a
defender, and so jump into an armoured
truck with a cannon in tow. New for
Battlefield V is the ability to hitch a
mounted weapon to your vehicle and drive
it around. I manoeuvre the vehicle into
position as another player fires away on
the cannon, trying to bring down planes.
The more AA guns the attackers can
disable, the more respawn tickets they’ll
have for the next round. But they’re unable
to destroy even one, so we move on to day
two in a strong position. This is a more
traditional territory capture mode, with
the attackers trying to push us back. They
come in strong. As a medic, I try to keep
my defenders up and about, but we’re
quickly overwhelmed by their vehicles.
When I die, rather than being sent to
the deployment map, I get an over-the-
shoulder view of one of my squadmates.
This is part of DICE’s attempt to further
reinforce squad play. You’ll be assigned to
a squad by default (although you can
choose to leave), and can also revive
squadmates as any class, although it’ll
take longer than it would for a dedicated
medic. Squads can also earn bonuses for
playing together, letting the leader call in
‘reinforcements’ – anything from vehicles
and supply drops to a rocket strike.
I don’t see reinforcements in action –
our squad leader doesn’t seem to know

S


et during World War II, Battlefield V is a
successor of sorts to Battlefield 1942, the
first game in DICE’s long-running
multiplayer FPS series. “We’re going
back to our roots,” says series producer Andreas
Morrell. “It’s so special for everyone at DICE to be
able to return to where everything started.”


The many faces of DICE’s World


War II shooter


BATTLEFIELD V


NEW FOR BATTLEFIELD V IS THE
ABILITY TO HITCH A MOUNTED
WEAPON TO YOUR VEHICLE

RELEASE
October 19, 2018


DEVELOPER
DICE

PUBLISHER
EA

LINK
http://www.battlefield.com

NEED TO KNOW


PLAYED
IT

PREVIEW


Battlefield V

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