PC Gamer

(sharon) #1
The flying feels natural enough that I
tune out the instructions of my BioWare
handler to explore the starting area. I only
realise there’s an overheating mechanic
when my jetpack overheats and I fall to the
ground. Once it’s cooled down, I
sheepishly reactivate it from the ground
and fly back to my guide. He explains
environmental effects, and how if I fly
through a waterfall, I’ll cool off midair.
Eventually, it was time to get down to
business: shooting stuff. Anthem falls
somewhere between Destiny and Diablo


  • a co-op mission structure reminiscent of
    the former attached to a loot progression
    system more similar to the latter. Combat,
    however, is of the over-the-shoulder
    third-person variety, and right now it
    seems like Anthem’s weakest element.


BY THE BOOKS
It’s fine. It works. It’s probably the best
action combat BioWare has made. But
Anthem won’t be competing against Mass
Effect, but with more accomplished
shooters. I’m rocking an assault rifle with
my ranger Javelin – the exoskeletons that
Freelancers wear – and killing bug
monsters is mostly a case of holding down
the fire button and pointing at the bit of
the enemy that triggers critical damage.
The demo ends as my squad faces off
against a huge monster. We hit it with our
abilities – my build has a freeze grenade
that combos with a pulse cannon, and an
ultimate that sends a missile barrage at
the additional critters flooding the arena.
We take down a quarter of its health when
the demo unceremoniously concludes
with a cutscene teaser.
I’ve still got questions about the full
experience, but I’m impressed both by
how good it looks and by how good some
of its key systems feel. I come away
thinking, ‘Yes, I could sink time into this.’
Given the amount of competition around
right now, that’s something of a success.
Phil Savage

PLAYED
IT

BioWare’s multiplayer shooter


takes off in a big way


ANTHEM


B


etween GTA V,
Vermintide II, Destiny 2
and the upcoming Monster
Hunter: World, I’m already
well served for endless co-op games.
Can Anthem muscle its way into the
rotation? Having played a section of
one mission, the answer is a
definitive: yeah, maybe.

BioWare’s multiplayer action RPG makes a
good impression as I jump off a cliff and,
bam, with a press of the left stick (I’m
using an Xbox controller for this demo),
my jetpack activates and I’m flying around
a forest. It’s neat, and it’s obvious how it
benefits the design. Environments, while
still linear, can feel large and open. Routes
can be more interesting. And, when
surrounded by a horde of insectoid jerks,
escapes can be more dramatic.

RELEASE
February 22, 2019


DEVELOPER
BioWare

PUBLISHER
EA

LINK
http://www.ea.com/games/anthem

NEED TO KNOW


Anthem is BioWare’s stab at
the online action RPG genre.

E3 PREVIEW ROUND-UP


GAMES WHICH CAUGHT OUR EYE


ENVIRONMENTS,
WHILE STILL LINEAR,
CAN FEEL LARGE
AND OPEN
Free download pdf