“One really early inspiration we were
looking at was Tinker, Tailor, Soldier, Spy,”
says creative director Sam Lake of
Control’s setting, “And that feel of slight
detachment and control.” Here Lake
points to his face, adopting an
expressionless look. “You need to be in
control all of the time – in control of your
emotions – not let anything slip. That was
one of the starting points.”
I’m told that there’s a level of internal
politics running through the FBC, which I
look forward to seeing play out. After the
relatively straight-faced Quantum Break,
Lake confirms that there will be touches of
Remedy-style tongue-in-cheek humour
throughout Control.
In the demo, in fact, Jesse stumbles
across an employee in a locked cell,
watching a refrigerator. He explains that
nobody came to relieve him and that he
must watch the object at all times or else it
will “deviate”. This, I’m told, is a sidequest.
Depending on Jesse’s actions, she can
help this man, and there will be
consequences depending on that choice.
CROOKED HOUSE
The existence of sidequests is one
example of how Control is less linear than
previous Remedy games. The Oldest
House is a space to be explored, to the
point that Jesse’s abilities will let her reach
new areas. The house, too, is malleable. In
one scene, Jesse performs a ritual that
shifts the house to let her progress. In
another, she pulls a light switch and is
transported to a motel. The demo ends
with the house warping, going through an
MC Escher-style transformation before
opening a pathway to an astral plane.
It’s the weirdness of the demo that
leaves me excited to see more. This brief
look is packed with imaginative imagery,
and I’m left wanting to know more about
the world and the weird shit going on in it.
Phil Savage
IN ONE SCENE,
JESSE PERFORMS A
RITUAL THAT SHIFTS
THE HOUSE
Remedy’s trip through a very
strange house
CONTROL
R
emedy’s seventh game is
the surrealist third-person
shooter Control. You play
as Jesse Faden, who
stumbles into a strange building
called The Oldest House. This
labyrinthine space is the HQ of the
Federal Bureau of Control, and you’ll
explore its many mysteries.
Far from a pleasant office visit, Jesse must
battle a strange force called the Hiss,
which has corrupted many of the Bureau’s
employees. In fact, saving the Bureau is
now her job: after acquiring an ‘object of
power’ – a transforming gun – Jesse is
named the new director of the FBC.
Jesse has abilities she can acquire by
completing quests and finding objects of
power. In a hands-off demo, we see Jesse
levitate rubble to form a shield, and grab
and throw objects in the environments at
the corrupted employees.
RELEASE
2019
DEVELOPER
Remedy
PUBLISHER
505 Games
LINK
http://www.remedygames.com
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GAMES WHICH CAUGHT OUR EYE
FIRST
LOOK
Control’s environments are
sure to turn heads.