One of the things that makesState of
Decay stand out is that you’re not
playing as a person, but a community.
You collect these survivors as you go
along, with most of them squatting in
your customisable
safehouse. If the
character you’re
playing as gets tired or
injured, you switch to
another. Each one has
randomised quirks and
skills, like Demond, an
ex-shop assistant who
loves music and
learned to hotwire cars during a
misspent youth.
Procedurally generated characters
aren’t anything new, but State of
Decay gives them a thick layer of
presentation. Ash’s movies comment,
for example, was linked to a quirk
which gives her a morale bonus if we
scavenge a projector in this blighted
hellscape. It’s not a million miles
away fromShadow of Mordor’s
Nemesis system, but tuned to
produce an endless supply of dour
survivors in hoodies.
You’ll spend most ofState of Decay
2 fulfilling these peoples’ needs,
journeying out into the wilderness to
collect supplies, or upgrading your
base to include things like an
infirmary to treat zombie bites. The
wilderness, of course, is small town
America.State of Decay 2avoids the
big urban environments in favour of
small clusters of buildings. There are
tons of diners, gas stations and
farmhouses, but none are more than
a couple of storeys high. Almost all of
these locations contains something,
and you’ll methodically clear them
out over the course of the game.
The map is always the same, but
dynamic events fire off around it.
Sometimes a particular house will
become infested with zombies.
Sometimes another band of survivors
will take up residence in a house,
trading with you and sending you on
quests. There are also
‘Plague Hearts’, nasty
lumps of gristle that
spawn the infectious
variety of zombie, and
act like minibosses
dotted around the map.
Kill them all and you’ve
pretty much completed
a map, and are ready to
pack up and move to the next one.
All this exploration leads to
satisfying melee combat – or
shooting, if you can spare the ammo
- although, for a survival game, State
of Decay 2 can feel oddly safe. The
game tells me that permadeath is in
effect, but in reality I found it hard to
get myself killed. The one time I got
into a truly life-or-death situation (a
comedy of errors involving a horde,
an exploding car and a powerful
‘feral’ zombie), I was offered enough
‘mash this button to avoid death’
moments to escape. During my entire
playthrough I didn’t lose anyone.
FRIEND ZONE
To make things easier, I could call on
my friends for help. Up to three
people can drop into your game at
any time. Joining someone else’s
game is like a working holiday. You
can still improve your skills, but you
don’t have to babysit your community
any more. It only works if you stick
close together, though. Stray too far
apart and you might start to get out
of sync with the host player.
There are also issues elsewhere in
the game. The first sign of trouble is
the ‘get me unstuck’ command on the
menu. Sure enough I ended up
abandoning two different cars
because I got them wedged on the
scenery, while a third developed a
strange tendency to flicker in and out
of existence until it was repaired.
None of these issues were
gamebreaking, but they did mean
losing a six-seater armoured truck I’d
invested a lot of resources in.
It’s worth restating that State of
Decay 2 is fundamentally a game
about filling up resource bars, and I
can foresee a time when I get bored
with it. But the size of the world and
the endless characters to encounter
keep things fresh, and I’m already
planning how to do a second, more
efficient playthrough. Life after the
apocalypse can’t go on forever, but it
can go on long enough to have fun.
NEED TO KNOW
WHAT IS IT?
The sequel to the cult
hitzombiesurvivalsim.
EXPECT TO PAY
£25
DEVELOPER
Undead Labs
PUBLISHER
Microsoft
REVIEWED ON
Core i5, 16GB RAM,
GTX 970
MULTIPLAYER
Up to four players
LINK
http://www.stateofdecay.com
74
A solid survival
simulation vastly
improved by putting the
focus on the survivors,
not the zombies.
VERDICT
All this
exploration
leads to
satisfying
melee combat
M
y parents only let us watch old movies” says Ash, as
we’re rummaging through an abandoned pharmacy,
looking for medication. “I didn’t even realise they were
old, I was so mad at them when I found out Judy
Garland was already dead.” It’s a small character
moment, nothing to write home about, apart from the fact that Ash is a
randomly generated character. Just like everyone else in State of Decay 2.
SURVIVOR
STATE OF DECAY 2 shows there’s
no Z in team. By Tom Hatfield
SAVAGE WASTELAND
How well would editor Phil Savage survive?
PHIL
Phil Savage
Leader: Editor
Critical Eye
Former barman
Morale bonus from upgraded still
Regular smoker
Metal Gear Solid Lore
Tired
State of Decay 2
REVIEW