From the moment Yoku – a mail
delivery beetle – is sent flying up
from the jungle floor through a cover
of clouds, emerging against blue skies
and the title logo, you know you’re in
good hands. There’s a breezy
confidence to Villa
Gorilla’s debut that
demonstrates a belief in
its strange central idea.
Bound into a ball shape
via an unbreakable
cord, Yoku can travel
along flat surfaces or
gentle inclines, but
unlike most of his
platforming peers he can’t jump.
Instead, the flippers, launchers and
bumpers scattered across the world
are his main method of locomotion.
Progress is straightforward above
ground, but dive into a pipe or enter a
building and you’ll discover webs of
ramps and rails, alongside mini-tables
and others that form environmental
puzzles of sorts, spreading up, out
T
hink of pinball, and you think of flashing lights and clattering
noise. It’s a fast, precise, demanding form of play. You
certainly couldn’t call it sedate. And yet here’s a game that
makes it so. A self-styled ‘pinball adventure’,Yoku’s Island
Express carries itself with a carefree charm from the title
screen, to the credits and beyond, its cheerfully mellow vibe ensuring that
any moments of potential frustration just melt away.
and across the map. You’ll hit targets
to free creatures, scatter spores for
fungi and rescue tadpoles for a giant
turtle. There are higher-stakes quests,
but even the boss encounters aren’t
exactly high-pressure situations: let
the ball fall between
any pair of flippers and
the brambles below
merely scratch a hole
in your wallet, taking a
few pieces of fruit
(your all-purpose
currency) with them.
Nearby launchers let
you get back to the
action quickly, and within seconds
you’ll likely have picked up a
grapefruit or a bunch of bananas to
replace what little you lost.
EXPLORING OUTLANES
Meanwhile, its painterly world
indulges curiosity, taking you from
hot springs to frozen peaks, secret
bases to dripping caves – and not
always by design, since a mishit can
send you down a rail that winds and
twists away from your intended path.
There’s almost always a shortcut
back, or a reward awaiting you
wherever you end up. Steadily, Yoku
amasses a range of abilities to open
up all corners of the map. He’ll dive
to reach underwater temples, or roll
over self-destructing slugs that attach
themselves to the ball, blowing up
any obstructions they hit. Yet you’ll
rarely face obvious roadblocks: you
seem to get each new skill just as you
need it, and retracing your steps is
made easier by a fast-travel system.
Yoku’s Island Express has been
built with convenience in mind. And
if that means it’s a little too gentle for
some – or too slow for pinball
connoisseurs – it’s a trade-off Villa
Gorilla seems happy to accept. In its
unassuming way, this is a remarkable
achievement for a debut, combining
two of the oldest types of game into
something that feels daisy-fresh. Now
that’s worth making a noise about.
NEED TO KNOW
WHAT IS IT?
An oddly relaxing
pinball-themed
platform-adventure
EXPECT TO PAY
£16
DEVELOPER
Villa Gorilla
PUBLISHER
Team17
REVIEWED ON
Core i5-4440,
8GB RAM, GTX 645
MULTIPLAYER
None
LINK
http://www.team17.com/
games/yokus-island-
express
85
A blend of mismatched
genres that somehow
works incredibly well, this
is a beguiling game of
modest brilliance.
VERDICT
FLIPPING GREAT
Adventure and pinball combine in YOKU’S ISLAND EXPRESS. By Chris Schilling
Yo k u’ s Is la n d
Express has
been built with
convenience
in mind
This serpent wants a mushroom
before he’ll let you through.
Look through a telescope
and the action zooms out.
Certain rewards highlight any
collectables you’ve missed.