PC Gamer

(sharon) #1
Unforeseen Incidentsis a point-and-
click game made much in the mould
of its predecessors from LucasArts
and Sierra On-Line – right down to
the main character being a lovable
idiot caught up in intrigue,
accompanied by a
much, much smarter
woman who really
doesn’t need their help
at all. For the record,
Unforeseen Incidents is
not a bad game. It’s an
enjoyable romp
through a mystery that
literally plagues your
hometown, with people coughing up
blood in the streets and hazmat-
suited troops quarantining the town.
However, the stakes are sort of
low-ish, because you play as a generic
bum with not all that much to lose.
The puzzles within Unforeseen
Incidents are pleasantly brain-teasing
without being overly abstract,

although the larger puzzle is often
figuring out the exact combination of
steps the system is waiting for, even
when you know what you’re trying to
do. One frustrating moment had me
trying to combine a cigarette packet
(containing foil) with
something that needed
a conductive material,
although what the
game wanted was for
me to inspect the pack
to remove the foil first.
If you’re a point-
and-click connoisseur,
or a curious hoarder,
you’ll likely end up picking up items
that mean nothing at the time but
come in handy quite a bit later, which
feels a little like you’ve robbed
yourself of the pleasure of figuring
puzzles out rather than just brute-
forcing your way along. Around 80%
of the time, it’s easy to work out
where you need to go next. For the

other 20%, it would have been nice to
have an in-game reminder of my goal,
because this is 2018 and I don’t
always have a pen and paper to hand.
These might all feel like nit-picky
issues, but the fact is that these were
issues back in the genre’s heyday so
there’s not much reason for them to
persist now. The recently released
Thimbleweed Park managed to play
on the expectations of adventure
lovers while poking gentle fun at the
works of its own creator, LucasArts
legend Ron Gilbert. Likewise, the ’90s
inspiration comes through strong in
Unforeseen Incidents, but with little
innovation. It reads more like a love
letter than a homage.
However, there’s a lot to admire in
the aesthetic. The art is, perhaps, a
little divisive but it’s memorable, and
its unusual sketchiness grows on you
throughout the ten-or-so hours it
takes to finish the story.

LAST LAUGH
The game’s real strength, though, is
its writing, which manages to
expertly avoid being snarky and
unfunny with the help of its English
localisation writer, Alasdair Beckett-
King, a British comedian who
previously made the Nelly Cootalot
games. There are lines to elicit a
chuckle even within the throwaways.
There’s also a surprising volume of
dialogue, all of it voiced to cover a
range of personalities, each one
compelling in different ways.
Unforeseen Incidents might not be
pushing the point-and-click genre,
but perhaps it doesn’t need to. It
scratches an itch that doesn’t get
tended to all that much these days.
Though it definitely has its quirks


  • the unsettling eyes of its art style
    for one – it also has a great deal of
    charm thanks to its witty writing.


NEED TO KNOW
WHAT IS IT?
A point-and-click, Twin
Peaks-y adventure
game.
EXPECT TO PAY
£15.50
DEVELOPER
Backwoods
Entertainment
PUBLISHER
Application Systems
Heidelberg
REVIEWED ON
Intel Core i7-gg50U,
Intel Iris Graphics 540
MULTIPLAYER
None
LINK
http://www.backwoods-
entertainment.com/
unforeseenincidents

68


It’s not groundbreaking
stuff, but still a very
decent point-and-click
for fans of LucasArts and
Sierra On-Line classics.

VERDICT

There are lines
to elicit a
chuckle even
within the
throwaways

I


t’s hard not to love what makes point-and-click games the way
they are: the tests of abstractly applied logic; the trial-and-error of
adding paint cans to every item in your inventory because your
character vaguely mentioned the word ‘colour’; the absurd chains
of item requirements you have to plod through to get someone to
do a task for you. But how much of that is nostalgia blurring the lines of
something that, in the harsh light of reality, feels too much like hard work?

POINT-AND-SICK


UNFORESEEN INCIDENTS combines rose-tinted glasses


with witty wordplay. By Kate Gray


HARPER’S
MULTI
TOOL
It’s useful in a
bunch of
situations

BOTTLE OPENER
Used primarily for bottle
opening, obviously. The
only use of this tool is
actually not crucial to the
story at all.

FILE
If there’s a use for this file,
we haven’t found it. Unless
there’s a manicure bonus
level in between all the
conspiracy and intrigue.

WRENCH
Sometimes you just gotta
wrench stuff, to get the
thing that the guy needs to
help you to get to the
place. No spoilers here.

PINCERS
They’re pliers, but the
game calls them pincers.
Good for breaking through
fences, despite being
pliers and not bolt cutters.

KNIFE
Good for cutting. Also,
stabbing. But that never
happens, despite all the
people constantly trying to
kill you and your friends.

SCREWDRIVER
It takes a while to figure
this out, but the
screwdriver can be used to
break into places by doing
something to doors.

SCISSORS
Things that knives can’t
cut, scissors can. Except
knives can cut everything,
so there’s really not much
point in scissors.

Unforeseen Incidents


REVIEW

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