PC Gamer

(sharon) #1

A lot of time has been spent
on the kill animations.


Traps offer advantages, but
are mostly just irritating.

Stealth isn’t very tense when
you’re an invisible sky god.

Chokepoints inevitably
fill up with corpses.


Most fights end up like this.

There’s a day/night cycle that affects
visibility, but not in a very interesting way.
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