Digital Engineering – August 2019

(Steven Felgate) #1

DigitalEngineering247.com /// August 2019 DE| Technology for Optimal Engineering Design (^7)
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|IMMERSIVE ENGINEERING
69% by 2023
Sixty-nine percent of respondents expect
AR/VR to become mainstream in the next
five years.
— “Augmented and Virtual Reality Trends Survey,”
Jabil, 2018
In 2018 simulation and analysis revenues grew to nearly $6.5 billion, an
increase of 13.1% over the $5.7 billion in 2017. For 2019, it is expected
to grow 11.6% overall and have revenues of just over $7.2 billion. It is
forecast to reach nearly $11 billion in 2023, with an 11.1% CAGR.
— “CIMdata Simulation and Analysis (S&A) Market Analysis Report,”
CIMdata, June 25, 2019
Sizing Up Simulation
Immersive Acceptance



  • Capitalize on
    Digital Disruption

  • Computing

  • Immersive Design

  • Simulation

  • Ever-Growing
    Repository


A


RESOURCE


FOR DESIGN


ENGINEERS


To Learn More


Go To:


http://www.APDRC.com


2014 2015 2016 2017 2018 2019* 2020* 2021* 2022* 2023*
* Estimated

$12B

$10B

$8B

$6B

$4B

$2B

0

Software

Services

$11B 2023 Revenues


About 22.8 million AR glasses
are expected to be shipped
by 2020. The user base for AR
technologies is also expected to
grow beyond 1 billion by 2020.
— “Augmented Reality Market Size -
Growth, Trends, and Forecasts,” Mordor
Intelligence, 2018

22.8M
AR glasses shipped 2020

DE_0819_By_The_Numbers_Gooch.indd 7 7/11/19 10:23 AM
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