The New York Times International - 29.08.2019

(Barry) #1

8 | T HURSDAY, AUGUST 29, 2019 THE NEW YORK TIMES INTERNATIONAL EDITION


business


Epic Games found blockbuster success
with the video game Fortnite: Battle Ro-
yale, a fantasy test of endurance and
survival that has captivated millions of
players. The game has brought in an es-
timated $4 billion since it was released
in September 2017.
Now, Epic is using its windfall to back
its next venture: controlling the way
people buy video games.
Like books, movies and music, the
video game industry has been shaken
up by the internet. Sales at traditional
brick-and-mortar stores have plum-
meted as more consumers have down-
loaded their games, and retailers like
GameStop have struggled to adapt as
customers have switched their buying
habits.
Revenue from PC games is expected
to rise 4 percent this year to $35.7 billion,
from 2018, according to Newzoo, a mar-
ket research firm. This growth offers a
lucrative opportunity for digital stores.
Epic’s entry into the market, called
the Epic Games Store, opened in De-
cember. To bolster its service, Epic has
been courting game developers by com-
mitting a larger share of revenue. It of-
fers exclusive access to hot sequels and
lower prices to lure players. And it has
big backers, including the Chinese tech
giant Tencent.
But the biggest challenge facing Epic
is the decade-long dominance of Steam,
the primary destination for people buy-
ing computer games online.
A majority of game developers who
used Steam said it accounted for at least
75 percent of their revenue from sales of
computer games, according to a survey
released this year. Those sales generate
crucial revenue for Steam’s owner, the
game maker Valve Corporation. Steam
was created in 2003 to sell Valve games,
but its offerings were broadened to in-
clude third-party games. When a game
is sold on Steam, Valve typically keeps
30 percent of all revenue the game gen-
erates.
“Stores extract an enormous portion
of game industry profits and are ripe for
disruption,” said Tim Sweeney, the chief
executive of Epic.
Valve did not respond to requests for
comment.
Becoming a platform provider is a
dream for many large gaming compa-
nies because it offers financial security,
said Serkan Toto, the chief executive of
Kantan Games, a consultant for invest-
ors and developers.
“The goal is to build a long-term and
presumably stable business with recur-
ring revenue,” he said in an email, “in-
stead of living under the pressure of con-
stantly delivering hits and misses in the
content business.”
Steam has faced other rivals, includ-
ing stores from game developers like
Blizzard Entertainment, Electronic Arts
and Ubisoft, who can collect 100 percent
of revenue when selling their own


games on their own storefronts. Despite
rising competition and complaints from
small-game developers over revenue-
sharing deals, Steam has managed to
stay on top because of its powerful influ-
ence.

But Epic has some advantages. Its
piles of cash, emphasis on community
building and access to the Chinese mar-
ket give it a chance to successfully chal-
lenge Steam, said Joost van Dreunen,
the managing director of SuperData Re-

search, a Nielsen company. It estimates
that Fortnite: Battle Royale has gener-
ated at least $3.9 billion in revenue.
“They’re going to be this social plat-
form where there are going to be cool
games but you are also going to be hang-
ing out with your friends,” Mr. van Dre-
unen said. “It panders to a very different
audience segment. Most likely Epic will
be the more mainstream version of
Steam.”
Toppling Steam will not be easy.
Changing the habits of entrenched users
can be difficult, and even companies
with large audiences have struggled in

the digital distribution space. Twitch,
the streaming service owned by Ama-
zon, and Discord, the chat program used
by many gamers, recently shuttered
their public storefronts.
But there has been growing frustra-
tion within the industry about what
some call a glut of games on Steam — it
offers more than 30,000, while the Epic
Games Store has curated fewer than 100
— and an antiquated revenue-sharing
model that benefits Valve.
Epic is already off to a strong start. It
has greater access to China’s lucrative
market, with more than 300 million com-
puter gamers, through its investor Ten-
cent. That company paid $330 million
for 40 percent of Epic in June 2012, years
before Fortnite became a global phe-
nomenon, in a deal that valued the com-
pany at about $800 million.
To court developers, it has promised
to keep only 12 percent of game revenue,
less than half of what Steam keeps. And
it waives the 5 percent royalty fees for
games built using its Unreal Engine, a
suite of design tools used by developers.
Many publishers and developers of
computer games are eager to do busi-
ness on the new platform.
For years, Ubisoft released block-
buster titles like Assassin’s Creed and

Splinter Cell on Steam. But it decided
not to sell the sequel to its hit game Tom
Clancy’s The Division on the platform
because Valve would not modify its rev-
enue-sharing model, said Chris Early,
Ubisoft’s vice president for partner-
ships and revenue. The game is for sale
on the Epic Games Store and Uplay,
Ubisoft’s store.
The move was part of a broader busi-
ness discussion at Ubisoft about releas-
ing titles on Steam, Mr. Early said. “It’s
unrealistic, the current business model
that they have,” he said. “It doesn’t re-
flect where the world is today in terms of
game distribution.”
Other developers declined to discuss
contractual details of their exclusive
deals with Epic, citing nondisclosure
agreements, but they said money was a
factor in their decision-making.
To draw players, Epic is offering
lower prices and exclusive release win-
dows. With the money flowing from
Fortnite, Epic has been able to pay sev-

eral developers for exclusive distribu-
tion rights on the Epic Games Store. Ti-
tles like Metro: Exodus and Border-
lands 3 will not be found on Steam for at
least six months after their release.
Epic said in March that its store had
85 million accounts, although it was un-
clear whether they were used to pur-
chase games. Anyone who plays Fort-
nite on a computer must log in through
the Epic Games Store. By comparison,
Valve has said that 90 million people vis-
ited Steam monthly in 2018.
Some users saw promise in the com-
petition. When digital distribution was
nascent, many players resented using
Steam, said Ryann Berg, 41, a resident of
Salt Lake City who has been playing
computer games since the late 1980s.
But the cost savings for developers fu-
eled a surge of high-quality independent
games, he said, adding that by giving
creators a larger portion of their sales,
the Epic Games Store can help fund sim-
ilar innovation.
“It is an inconvenience for the
gamers, but it has great potential to be a
great payoff for the consumers if they
remain patient,” he said.
Developers who have signed deals
with Epic say that competition is good
for the industry. After other platforms
set a new standard for digital game re-
funds, Steam followed suit.
“What’s a Sony without a Microsoft
and a Nintendo?” said Greg Kasavin,
the creative director of Supergiant
Games, which put early access to its
dungeon crawler Hades exclusively on
the Epic Games Store for a year.
Tommy Refenes, the co-creator of Su-
per Meat Boy, an independent game no-
table for its high level of difficulty, said
there should be a better model for buy-
ing and selling games.
“The only way we’ll get it is if compa-
nies with tons of money are innovating
and trying to outdo each other,” he said.

The Fortnite World Cup last month in New York. The video game Fortnite: Battle Royale has generated an estimated $4 billion for its owner, Epic Games.

BRIAN FINKE FOR THE NEW YORK TIMES

Epic wants to change


the way people buy games.


But it has stiff competition.


BY JASON M. BAILEY


Digital game marketplaces are “ripe for disruption,” said Tim Sweeney, the chief execu-
tive of Epic, which opened the Epic Games Store in December.

TRAVIS DOVE FOR THE NEW YORK TIMES

Classic video game titles at the headquar-
ters of Epic in Cary, N.C.

TRAVIS DOVE FOR THE NEW YORK TIMES

Epic Games has access to China’s
lucrative market, with more than
300 million game players,
through its investor Tencent.

Maker of Fortnite sets up shop online


As a stand-up comic, Aparna Nancherla
is a master deadpan artist. Onstage she
plays the role of the shrugging neurotic,
dryly poking fun at her own shortcom-
ings, surreal ideas and life’s grim ab-
surdity.
In the past three years, she’s also par-
layed her comedic talent into a lively
acting and writing career, appearing in
comedies on HBO and Comedy Central
(“Crashing,” “Corporate”), voicing ani-
mated characters on Netflix (“Bojack
Horseman,” “Boss Baby”) and record-
ing her own comedy album (“Just
Putting It Out There”), in addition to
touring the country as a stand-up.
Ms. Nancherla, 37, is currently writ-
ing — or, as you’ll see below, sometimes
not writing — a book for Viking Press, in
the form of a collection of essays on im-
postor syndrome.


Tuesday


9:42 a.m.I wake up with a crick in my
neck. My boyfriend and I officially
moved in together in Brooklyn last
weekend, and our new apartment does-
n’t have a bed yet, so I’ve been sleeping
on the sofa while he sleeps at his old
place. It’s a millennial would-you-
rather: I have all our stuff, but no inter-
net; he has internet, but no stuff —
which would you choose?
10:12 a.m.I go to the gym. Exercise
helps keep my mind right, is a phrase I
learned from a YouTube workout video.
This is especially true on days when I
perform — I get keyed up the entire day
of a show.
11:40 a.m.I get a tour of my new writing
center, where I plan to work on my book.
Writing centers are co-working spaces
just for writers — basically a quiet area
with Wi-Fi and a printer that you can
rent for long-term projects. Crucially, it
also has a kitchen and a place where I


can eat my meals. This is what I retain
from the tour.
1 p.m.I am supposed to work on the
book, but instead I answer emails. Did
you know email always takes way long-
er than you think? TRUE.
6:45 p.m. Before my stand-up show to-
night, I meet up with my boyfriend at a
nearby noodle place that he’s been rav-
ing about. Mostly I think about my set
tonight. I use the Japanese toilet in the
restaurant, which has a bidet setting. I
consider talking about it onstage.
8:10 p.m.The show is in the back of a
Williamsburg bar, in the distillery-slash-
storage area. (Comedy is so glam-
orous!) It’s very humid. The audience is
sweaty, the comics are sweatier, and
there’s hot dogs. I honestly can’t focus
on the words during my set because I
feel too sweaty, but I do talk about the
mysteries of the Japanese toilet and the
audience seems receptive.
11:20 p.m. I get home and get an urge to
actually write some stand-up ideas! In-
spiration is like the urge to pee: If you
don’t attend to it, you will regret it. I
write about going to Bed Bath & Beyond,
as well as some errant material about
dogs.
2:25 a.m. My mind won’t settle down af-
ter comedy shows. I hope to fall asleep
by 3.

Wednesday


11 :20 a.m.I find a spot on the floor with
adjacent back support to meditate,
which I try to do twice a day. It sounds
profound, but you could also describe it
as me sitting quietly with anxiety. The
cable guy is supposed to arrive any
minute to hook up our internet. I wonder
if the cable guy will arrive while I’m
meditating. I dare him to arrive.
11:50 a.m.The cable guy is still not here.
I could work on writing the book, but I
feel like as soon as I start writing, he’ll
come and then what was even the point.
12:55 p.m.The cable guy is here!
3:15 p.m.I have to go to Manhattan to
record voice-overs for a Netflix ani-
mated show, but I realize I haven’t had
anything to eat or drink all day and am

almost delirious. I go to a brunch place
and order a coffee, a giant meal and a
smoothie.
5 p.m.The nice thing about voice-overs
is you can record remotely. Here in this
little New York studio it’s just me and a
sound engineer, and the director in L.A.
connects via video conference. For this
show (“Boss Baby”) I play a kooky baby
who lives in the vents of a factory.
7:35 p.m. I leave for a comedy show in
Park Slope. I am having weird show
anxiety again: increased heart rate, up-
set stomach, heavy breathing.
8:25 p.m.The show is hosted by two co-
medians I’ve never met before. These
days, people reach out to me to do spots,
a real privilege. (When you start com-
edy, you have to reach out to people and
go to open mics.)

Thursday


11 a.m. I meet my friend Ashley Brooke
Roberts for breakfast. She’s also a co-
median, so we talk about that and how
social media is warping our brains. Is
the solution to get off it? But then how do
we stay relevant? I try to limit my coffee
to one shot of espresso rather than two,
to limit my anxiety.
1:40 p.m. I figure if I get to the gym
quickly, I can squeeze in some book-
writing time. But then I get sidetracked
with bills and then recording takes for a
voice-over audition for a new animated
show. Voice-over auditions are nice be-
cause you can record them by yourself
on your phone. You can even record
voice-overs in the bathroom! Which is
what I finally do because cars keep
honking outside my window. (New
Yawk City!!)
4 p.m.I realize I probably will not write
today. Besides that weird jag the other
night, perhaps this whole week is going
to be a writing non-starter. I know a
book takes a lot of hours of trying to
write vs. actually producing. And for
me, a lot of ideas and inspiration come
out of moments when I’m not trying to
be creative — talking to a friend, on my
way to something else, moments.
9:20 p.m. I used to watch things and

live-tweet them, and I haven’t done it in
a while. So when my boyfriend and I get
our projector working to watch the
Democratic debates, I decide to live-
tweet them, mostly just as a mental ex-
ercise to try and write funny little quips.
It’s not writing a book, but it’s some-
thing.

Friday


11 :40 a.m. Gym. As I use the elliptical, I
wonder about all the substances I put in
my body; I picture my GI tract as a Wall
Street trading floor with various liquids

and solids yelling into phones, making
demands of the rest of my sorry organs.
12:45 p.m. Race back to my apartment to
shower and pack for the Solid Sound
Festival in North Adams, Mass., tomor-
ro w.
2:20 p.m.As a self-employed “creative,”
I feel like I’m supposed to be good at
working in transit. “Stand-up?” “I’ll
write on the bus.” “The commissioned
essay?” “I’ll whip something up on the
train.” “My taxes?” “I’ll do them on the
redeye.” Guess what? It never happens.
On this train I make a set list for tomor-
row, read parts of a book andplay sev-
eral games of Candy Crush. Don’t worry,

I’ve berated myself thoroughly without
your judgment, thanks.

Saturday


9:30 a.m. Music festivals make me ner-
vous. I figure people are there to see mu-
sic, not comedy, and that kicks off the
roll call of negative thoughts: What if
they hate me? What if I have to walk
around a bunch of people I just bombed
in front of? Why does it matter? Why do
I matter? Why does my ego get in the
way of just existing? And so on.
10:35 a.m. Sound check. Thankfully, the
comedy venue is indoors and apart from
the music stage; it’s got an art museum
vibe. I meet John Hodgman, who organ-
izes the comedy show portion of the fes-
tival, as well as the other producers. It’s
low-key in the green room. But my
nerves are like, “At ease? [Expletive]
you! This is our time to shine.”
12 p.m. To try to calm my nerves I listen
to an old set — it reminds my brain that
I’ve done this before.
2 p.m.John Hodgman hosts the after-
noon segment with Jean Grae, a comic
and hip-hop artist from Brooklyn. They
do a live version of his podcast, Judge
John Hodgman, where he arbitrates is-
sues people are having (e.g. one man is
concerned about his girlfriend putting
her drinking glass on top of the toilet).
3 p.m. I go on. I start with some vague
festival-themed stuff, which works —
and then doesn’t. Thankfully the rest of
my set chugs along. I skip the bidet and
other new stuff until it’s more polished.
3:30 p.m.All done! The set went fine.
With bigger crowds, the pacing is
slower; it feels good to let the punch
lines breathe. The crowd was warm and
more attentive than I expected. After
the show ends, John Hodgman kindly in-
vites the artists to dinner at a nearby
restaurant. It is fancy and delicious and
boyfriends are invited. After a show
you’re on an adrenaline high. It takes a
few hours to really come down from the
rush.

Even sitting quietly is done with anxiety


Like a Boss


BY BURT HELM


“Music festivals make me nervous,” Aparna Nancherla said. “I figure people are there
to see music, not comedy, and that kicks off the roll call of negative thoughts.”

CELESTE SLOMAN FOR THE NEW YORK TIMES

Interviews are conducted by email, text
and phone, then condensed and edited.

RELEASED BY "What's News" vk.com/wsnws TELEGRAM: t.me/whatsnws


RELEASED


This is especially true on days when I


RELEASED


This is especially true on days when I
perform — I get keyed up the entire day


RELEASED


perform — I get keyed up the entire day


11:40 a.m.


RELEASED


11:40 a.m.I get a tour of my new writing


RELEASED


I get a tour of my new writing
center, where I plan to work on my book.
RELEASED


center, where I plan to work on my book.
Writing centers are co-working spacesWriting centers are co-working spacesRELEASED


BY


learned from a YouTube workout video.


BY


learned from a YouTube workout video.
This is especially true on days when IThis is especially true on days when IBY


"What's


just for writers — basically a quiet area


"What's


just for writers — basically a quiet area
with Wi-Fi and a printer that you can


"What's


with Wi-Fi and a printer that you can
rent for long-term projects. Crucially, it


"What's


rent for long-term projects. Crucially, it
also has a kitchen and a place where Ialso has a kitchen and a place where I"What's


News"


I get a tour of my new writing

News"


I get a tour of my new writing
center, where I plan to work on my book.


News"


center, where I plan to work on my book.
Writing centers are co-working spaces
News"


Writing centers are co-working spaces
just for writers — basically a quiet areajust for writers — basically a quiet areaNews"


vk.com/wsnws


I go to the gym. Exercise

vk.com/wsnws


I go to the gym. Exercise
, is a phrase I

vk.com/wsnws


, is a phrase I
learned from a YouTube workout video.


vk.com/wsnws


learned from a YouTube workout video.
This is especially true on days when I


vk.com/wsnws


This is especially true on days when I
perform — I get keyed up the entire day


vk.com/wsnws


perform — I get keyed up the entire day


I get a tour of my new writingI get a tour of my new writingvk.com/wsnws


TELEGRAM:


Writing centers are co-working spaces


TELEGRAM:


Writing centers are co-working spaces
just for writers — basically a quiet area


TELEGRAM:


just for writers — basically a quiet area
with Wi-Fi and a printer that you can


TELEGRAM:


with Wi-Fi and a printer that you can
rent for long-term projects. Crucially, it


TELEGRAM:


rent for long-term projects. Crucially, it
also has a kitchen and a place where I
TELEGRAM:


also has a kitchen and a place where I


t.me/whatsnws


, is a phrase I

t.me/whatsnws


, is a phrase I
learned from a YouTube workout video.


t.me/whatsnws


learned from a YouTube workout video.
This is especially true on days when I


t.me/whatsnws


This is especially true on days when I
perform — I get keyed up the entire day


t.me/whatsnws


perform — I get keyed up the entire day


I get a tour of my new writing

t.me/whatsnws


I get a tour of my new writing
center, where I plan to work on my book.
t.me/whatsnws


center, where I plan to work on my book.
Writing centers are co-working spacesWriting centers are co-working spacest.me/whatsnws

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