APC Australia - September 2019

(nextflipdebug2) #1

END USER


Share your stories!


If you have an interesting story about technology users, their experiences and the issues that affect us all (whether
funny or serious), email us at [email protected]. All correspondence becomes the property of APC and is subject
to editing. Letters must include writer’s full name, street address, suburb, state and phone number to be considered
for print publication. Address and phone details will not be published.

C


onversationsarounddigital
goods,andwhether
consumers“own”thedigital
productstheypurchaseornot,
havebeenragingforyears.Butin
2019 they’reespeciallypertinent,
withthegrowingencroachment
ofcloud-everythingoccurring
alongsidethesteadydeclineof
physicaldistribution.
Therearefewareaswherethisshift
isfeltmorethaninvideogames.When
TelltaleGamesshutdownin 2018 a big
questionmarkhoveredoverthefuture
oftheirserialised,narrativedriven
games,inparticularTheWalkingDead,
MinecraftStoryModeandTalesofthe
Borderlands(amongothers).Thefateof
eachhasvaried.Forexample,The
WalkingDeadwaswrappedupby
SkyboundGames,ratherthanTelltale,
andisstillavailabletopurchase
digitally.Bycontrast,MinecraftStory
Modehashada curiousandalarming
fate.MinecraftstudioMojang
announcedinJunethatthegamewas
soontobedelistedfromalldigital
storefronts,whichisn’tthatrare.What
israre,isthatuserswho“owned”the
gameonanystorefrontwerewarnedto
downloadthegamebeforetheJune 25
deadline,becauseitwouldnolongerbe
availabletodownloadafterwards.
Traditionally,consumerswhoown
thedigitallicensestovideogameshave
continuedtohaveaccesstothatgame,
whetherit’savailableforpurchaseor
not.See:Deadpool,Tra n sfo r mers :
Devastation, anda slewofothers.But
thegameconsumerspurchasedwith
realmoneyonlyfouryearsagoisgone
forever,unlesstheyhaveitinstalledon
oneoftheirdevices.
Thisiscauseforextremeconcernfor
anyoneundertheimpressionthat
they’llforeverhaveaccesstothe
digitalproductstheypurchase.Butit’s
alsoa problemforthepreservationof


themedium.It’sfeasiblethatinten
yearsbasicallynoonewillhaveaccess
toStoryMode,andforpeoplewho
considergamestobeanartform
ratherthana consumercommodity
designedtobechewedandspatback
outbyaninsatiablemarket,that’sa
terriblethought.
Buttechnologyisveeringinevitably
inthatdirection.GoogleStadiaisa
caseinpoint:it’sa cloudstreaming
serviceforvideogames,andyet,
unlikeNetflixorXboxGamePass,
userswillpurchasegamesindividually
forit.Inotherwords,itwillfunction
likeeveryothergamesconsole,only
thedigitalassetsyou’re“purchasing”
arenotstoredlocally.Puttingaside
qualmsaboutwhetherStadiawilleven
workinAustraliagivenourgimped
infrastructure,thismeansyourgames
librarywillonlysurviveforaslongas
Stadiadoes.
Whenaskedduringa recentReddit
AMAwhatwouldhappenifStadia
“wentunder”,Google’sAndrey
Doronichevwrotethatthecompanyis
“supercommitted”.
“Wehavehundredsofpassionate

enduser
» SHAUNPRESCOTTDIGSINTOTHEBIGTECHISSUES.

people who have spent years building
it,” he wrote. “We’ve invested a ton in
tech, infrastructure and content.” And
there’s no doubt they have. But no one
can be certain that it will last forever


  • that’s just a quiet existential truth
    and hardly Google’s fault, as fun as it
    would be to blame them. As it stands,
    if you purchase a game on Steam and
    download it to your device, you’ll
    still be able to access it (maybe with
    some fiddling) if and when Valve goes
    under. But when the cloud goes,
    everything does.
    There’s no telling how successful
    Stadia will be or whether it lasts, just
    as there’s no telling whether any game
    you digitally “own” will suddenly
    become unavailable. And physical
    media, in the games space, is pretty
    much obsolete thanks to always-online
    requirements and substantial day one
    updates. Increasingly, the likeliness of
    games surviving the rise and fall of
    platforms seems ever more remote. If
    you’ve got any interest in preserving a
    library of games, your only real option
    is to vote with your wallet and hope for
    the best.


Forever yours?


The brave new digital age is eliminating ownership


and history, writes Shaun Prescott.

Free download pdf