ATTACKOFTHEDRONES
Regardlessofwhatchallengesyoufacein staying
alivein thesewildlands,there’snoescapingthe
game’sterrifyingenemyfaction.A roguegroup
ofex-GhostscalledtheWolves,Breakpoint’s
antagonistsareledbyColeD Walker,a morally
ambiguouscharacterfirstintroducedin
Wildlands’OperationalOracleexpansion.
WhileWalkerwasmoreofa goodguyin
thestory-drivenDLC,he’sfullyembraced
thedarksidebyBreakpoint’sstart.
PlayedbyactorJonBernthal,thebig
badhastakenoverSkellTechnologies,a
Silicon-Valley-likecorporationthatmakes
dronesandothermilitaryhardware.
Walkerandhiscrewhavenotonly
reprogrammedthecompany’sbotstodo
theirbidding,butarealsoforcingSkell’s
engineerstoevolvethetechforeven
morenefariousdeeds.
OurdemoseestheGhostsrescuing
oneoftheseemployeesfromthe
company’sislandheadquarters.The
actionfeaturesplentyoffamiliarstealthand
precisiongunplay,astheGhostscarefullyco-
ordinatetoinfiltratethecampusandextractthe
prisoner.Thingsgetheated,however,whenanevil-
doernamedFlycatchercrashestheparty.Looking
morelikea JamesBondvillainthana typicalGhost
Reconterrorist,thecloakedcharacterunleashes
a trioofdronesonthefleeingGhosts.Witnessing
thelocust-likerobotscrashingthrougha window,
beforehuntingtheheroesdownwithTerminator-
likedetermination,is thedemo’s most
frighteninghighlight.
BABY’SGOTBIVOUAC
Breakpoint’smenacingenemyfaction,creepy
autonomousbots,andscary-realsurvivalelements
morethanstacktheoddsagainstyou,butit’s
notalldoomandgloom.Thankstobivouacs–
makeshiftcampsspreadalloverAuroa– there’s
somehopeforthebeleagueredGhosts.Arguably
thegame’smostsignificantnewfeature,these
settlementsaffordyoua placetoregroupand
rest.Uponunlockinga bivouacyoucantreatyour
ailments,craftgearfromfoundresources,maintain
andupgradeyourweapons,andstudyinteltoplan
forthenextmission.
Thesesafehavensalsogiveyoutheopportunity
topicka classappropriatefortheobjectivesahead.
Eachofthefourdisciplines(Assault,Sharpshooter,
Panther,andEngineer)hasaccesstospecific
perks,weapons,andgear,encouragingyoutoput
togethera well-roundedco-opcrew.You’renever
lockedintoa classeither,asyoucanswaptoa
differentoneeverytimeyouvisita bivouac.The
systemis aimingtoessentiallygiveyouthechance
tobuildtheperfectGhost(orteamofGhosts)
beforetacklingeachandeverymission.
Breakpointseemstobestrikinga promising
balance,uppingtherealismandauthenticity
ofplayingasa Ghostwhilesimultaneously
leaningfurtherthaneverintotheClancy-verse’s
fictionalsideforitsstoryandsetting.Atitsheart
Breakpointis stillanUbisoftopenworldshooter,
withallthemap-blinkingobjectivesyou’dexpect,
butitscomplexitysuggeststherecouldbea lotto
explore in here for team and solo players alike.
FACTRICK
Thedifficultylevelyouplayat
willdeterminetheseverityof
thecoresurvival
mechanics.
1.GETHARD
Youcanblendintothe
environmentbygoingprone
andcakingyourselfin mud,
likeLaraCroft.
2.LARAMUD
Player-versus-player
willbeavailableat launchand
willfeaturecustomisation
unlockables.
3.MANON
ABOVEThePunisherhimself,actorJonBernthal,is thecause of all your problems
in Ghost Recon: Breakpoint. He does drone on a bit.
ABOVEBreakpointlookslikeit’llbea brutal game. The new CQC
animation looks violently realistic.
ABOVEJustlikeWildlandsthisis anopenworldsandbox to
explore, with a variety of biomes to challenge you.
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