Hyper – August 2019

(Martin Jones) #1

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PRESTONMARLOWEISA COCKY,


MISCHIEVOUSSNIPERWHOENDEDUP


INBADCOMPANYAFTERCRASHING


A HELICOPTERINTOA GENERAL’S


LIMOUSINE.TERRANCE‘SWEETS’


SWEETWATERISA TWITCHY


TECHNICIANWHOACCIDENTALLY


UPLOADEDA VIRUSTOA MILITARY


COMPUTER.GEORGE‘HAGS’HAGGARD


ISA PYROMANIACREDNECKWHO


BLEWUPANAMMODEPOT.AND


SAMUEL‘SARGE’REDFORDISTHE


LEADER,WHOONLYJOINEDBAD


COMPANYBECAUSEHEWASPROMISED


ANEARLYDISCHARGEFROMTHE


ARMYIFHEDIDSO.IT’SA MOTLEY,


RAGTAGBUNCH,ANDTHEIRINABILITY


TOBEHAVELIKEPROFESSIONAL


SOLDIERSISA FREQUENTSOURCEOF


AMUSEMENT.


TheoriginalBadCompany,releasedon
Xbox 360 in 2008,wasthefirstgameto
useDICE’sproprietaryFrostbiteengine



  • which,in fact,EAis stillusingtoday,
    forgamesasdiverseasDragonAge
    andStarWarsBattlefront.A technology
    called‘tacticaldestruction’(DICEloves
    a goodbuzzword)letsyoublastthe
    game’slevelsapart,blowingchunksout
    ofwallsandlevellingbuildings.There’s
    nothingtomatchthescaleofBattlefield
    4’scollapsingskyscraperin BadCompany,
    butit wasimpressiveatthetime,andwas
    oneofthegame’sbiggestsellingpoints.
    Destructiblesceneryis a fairlystandard
    thingin today’sfirst-personshooters,but
    in thegamingsphereofeightyearsago,
    justthepromiseofit wasenoughtoignite
    people’sappetites.
    In multiplayer,a reliablystrategic,and
    dramatic,useofthistechis settingthe
    chargeata controlpoint,coveringthe
    wallsin C4,thenhidingoutside.The
    enemyteamwillinevitablymakea dash
    forthepointtodisarmthecharge,at
    whichpointyouclickyourdetonator
    andwatchwithgleeastheentire
    buildingcollapsesonthem,earningyou
    a mountainofXP.Severalgames,notably
    RedFaction,featureddestructiblelevels,
    butBadCompanywasoneofthefirstto
    havemeaningfultacticalapplications.
    There was also something irresistible

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