Hyper – August 2019

(Martin Jones) #1

For Tom


Tom Clancy’s Rainbow Six Siege
While Siege received several middling reviews and attracted a smaller audience than Ubi might have hoped, time and the amazing
communities that have built up around it testify to the brilliance of this tense, intimate shooter. The core mode – Siege – is so finely
tuned, the maps so economically designed, they create a game beautiful in its violent simplicity. Five versus five – one team defends,
the other infiltrates. A sprinkling of gadgets and tools add flavour to what is, essentially, a battle of wits and smarts between two
teams. But the absolute best thing about Siege is the potential for an epic five vs one finish, with the sole survivor on a struggling
team wiping out the entire opposition force by themselves, to the sound of gasps and cheers from their spectating comrades. Those
moments are the rarest of gaming gems, and they make this a precious experience, indeed.

Tom Clancy’s Ghost Recon Wildlands
If you ever played the Mercenaries games, you remember the fun of tracking down high-value targets in secure
compounds and expertly neutralizing them. Or just calling down a massive fuel-air bomb on the whole premises.
Ghost Recon Wildlands backs off from the air-dropped ordnance in favor of making everything about those open-
world surgical strikes sing. Teams of four (either in co-op or with AI buddies) can sneak into drug cartel facilities for
silent takedowns, smash down the gates with explosives and machine guns, or do all the dirty work from a nearby
hilltop with their trusty sniper rifles. If you can get a full squad together, Wildlands is some of the most fun you’ll
ever have in the Clancy-verse.

DO ALL THE
DIRTY WORK FROM
A NEARBY HILLTOP
WITH THEIR TRUSTY
SNIPER RIFLES.
Free download pdf