Hyper – August 2019

(Martin Jones) #1

It’s all about the


characters
The focus is wholeheartedly on character as
a driving force for the action. The large-
scale, real-time combat and turn-based
tactical strategy that the series is famed
for is still in place, but now all of that is
driven through unique personalities and
the relationships that they force along
the way. It’s been a challenge for Creative
Assembly to find the right balance between
these elements. “In a way, this is the first
Total War title that is focused on very
strong characters. We’ve had previous
titles, like Attila and Napoleon – that have
taken on a character’s defining moment in
history – but Three Kingdoms is trying to
bring multiple characters to life,” Stewart
considers. “This whole period isn’t defined
by one person; they are all competing to

16


Built on the


foundation of


Warhammer
Much like in the fantasy games Creative
Assembly has recently been working on,
you’ll be selecting just one character (and
a handful of retinues) to play across the
campaign rather than an entire faction.
These legendary figures can die if you
aren’t careful too, with the dynasty passed
down to an heir of your choosing. Walter
is also keen to note that any iterations
made to the systems and engine through
Warhammer’s development will also be
utilised here. “The main engine is developed
in a modular way and each project, which
basically takes the torch forward,” he says,
adding, “there’s an exchange of ideas and
expertise [between the teams]. We’re
looking at what Warhammer is doing, and
building on those ideas.”

15


TOTAL WAR

Free download pdf