It feelsfantastic
Whetheryoulovetheideaofthisbeingsucha character-drivengameorare
approachingit withcaution,you’regoingtofallprettyhardforThreeKingdoms– and
it’salreadythebiggestsellingTotalWargameofalltime.Thebattlesfeelsuitablyepic
- stressfulandinvigoratingin equalmeasure.Therefinedcontrolsystemsfeelexcellent,
makingit comfortableforustodirectlargeforcesacrossthebattlefieldandquickly
re-organisewhenit allgoeshorriblywrong.Theartdirectionis unlikeanythingyou’ve
everseenfromtheseries;it’sbeautifultobehold.CreativeAssembly has not pulled any
punches as it returns to the historical core of Total War.
Exploring the fun of TotalWar
“Thisis somethingwekeepexploringandlookinginto,becauseasmuchfunastheTotalWargamesareandas
greatastheyare,theycanbelarge,multifacetedbeasts,”laughsStewart,maintainingthatif thereweretobea
goodkindofbeast,TotalWarwouldbeit. ButStewart,a veteranofCreativeAssembly,knowsonlytoowellwhat
challengesthestudiofaceswhentryingtomakethegamemoreaccessibletonewplayers.That’ssomethingit is
tryingtochangein ThreeKingdoms.“Whatwehavefocusedonis thatwhenyoufirststartplaying,if youdon’t
particularlyhavea lotofexperience,is wewannasortofhelpyoutogetusedtothesystemsslowly,sobythetime
you’re20, 30 turnsdowntheline,you’llactuallyunderstandwhat’shappeningin thegame,”hesays,although
we wonder aloud what a player should do if they are still struggling at that point... “Just turn the difficulty down,
TOTAL WAR