Hyper – August 2019

(Martin Jones) #1
It feelsfantastic
Whetheryoulovetheideaofthisbeingsucha character-drivengameorare
approachingit withcaution,you’regoingtofallprettyhardforThreeKingdoms– and
it’salreadythebiggestsellingTotalWargameofalltime.Thebattlesfeelsuitablyepic


  • stressfulandinvigoratingin equalmeasure.Therefinedcontrolsystemsfeelexcellent,
    makingit comfortableforustodirectlargeforcesacrossthebattlefieldandquickly
    re-organisewhenit allgoeshorriblywrong.Theartdirectionis unlikeanythingyou’ve
    everseenfromtheseries;it’sbeautifultobehold.CreativeAssembly has not pulled any
    punches as it returns to the historical core of Total War.


Exploring the fun of TotalWar
“Thisis somethingwekeepexploringandlookinginto,becauseasmuchfunastheTotalWargamesareandas
greatastheyare,theycanbelarge,multifacetedbeasts,”laughsStewart,maintainingthatif thereweretobea
goodkindofbeast,TotalWarwouldbeit. ButStewart,a veteranofCreativeAssembly,knowsonlytoowellwhat
challengesthestudiofaceswhentryingtomakethegamemoreaccessibletonewplayers.That’ssomethingit is
tryingtochangein ThreeKingdoms.“Whatwehavefocusedonis thatwhenyoufirststartplaying,if youdon’t
particularlyhavea lotofexperience,is wewannasortofhelpyoutogetusedtothesystemsslowly,sobythetime
you’re20, 30 turnsdowntheline,you’llactuallyunderstandwhat’shappeningin thegame,”hesays,although
we wonder aloud what a player should do if they are still struggling at that point... “Just turn the difficulty down,

TOTAL WAR

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