Hyper – August 2019

(Martin Jones) #1
PEOPLEWHODIDN’TPLAY
VIDEOGAMESTYPICALLY
HADA MUCHHARDERTIME
FINDINGTHEIRPLACE IN
A GROUP

glareofa fantasyRPGwithshotsofprofessional
troopsperformingnighttimemanoeuvres.
Theadcampaignis provocativenotjustfor
implyingthata healthyK/Dratiomightprepare
youforcombat,butforresurrectingtheclichéof
‘gamers’asanostracisedgroup– a “misrepresented
generation”of“timewasters”,inthewordsofan
accompanyingeditorialintheUKArmy-backed
LockerMagazine.AsJosephDeLappe,professorof
gamesresearchatAbertayUniversity,notes,thisis
a poorreflectionofthepopularityofgamestoday
acrossmanyagebracketsandbackgrounds.“To
targetgamersforrecruitingpurposesis almostlike
targetingeverybody.Especiallyteenagers,it’s kind
ofpartoftheworldforthem.”Thenew
adsarethussomethingofanexercise
incircularlogic:theydefine
playersofvideogamesas
misunderstoodandcloseted
inordertorescuethose
playersformilitaryservice.
IntheeyesofGerman
airforcemechanic
Thomas,whosename
hasbeenchangedforthe
purposesofthisarticle,
pitchingtoplayersis
moreaboutreaching
youngpeoplethan
tappingintoanyskillset
videogamessupposedly
teach.IntheUKArmy’scase,
thereis a pressingneedforan
injectionofnewblood,whether
partialtoDiabloIIIornot:theforceis
sevenpercentbelowitsrequiredstrength,
atthetimeofwriting,aftermissingrecruitment
targetsforsixyearsstraight.TheUSArmy,similarly,
hasstruggledtolurerecruitsasthenation’seconomy
hasrecoveredfromthe 2008 recession,missingits
targetslastyearforthefirsttimesincetheoutbreak
oftheIraqWar.“They’retargetinga youngeraudience
nowsimplybecausethecurrentgenerationserving
is mainlybaby-boomers,”Thomasobserves.“And
they’restartingtogetoldorsick.Froma human
resourcespointofviewI thinkit’singenious,because
gamesarewhatyoungerpeoplerelateto.Froma
moralstandpointI thinkit’skindofquestionable,
because it doesn’t convey the actual field of work.It’s

kindofdishonest,really.”
Sois thereanytruthatalltotheclaimthatplaying
gamesgivesyouskillsapplicabletomilitaryservice?
Theansweris “some”,butit’simportant,giventhe
timeandmoneyspentfloggingtheideaofthegame
asa trainingdevice,tohighlightthelimitationsof
theseportrayals.Tobeginwith,videogamesdoinstil
managementandteamworkskillsthatcanbeuseful
tosoldiers.“WhatI experiencedinNCOtrainingwas
thatpeoplewhodidn’tplayvideogamestypicallyhad
a muchhardertimefindingtheirplaceina group,
analysingtheirowngroup’sparticularskills,and
establishinga leadershippositionthanpeoplewho
are playinggamesmoreregularly,”Thomassays.
“Theyhada mucheasiertimeidentifying
skillsthatcouldbeuseful,andlistening
totheirteammatesortheir
subordinates.”Shootersand
actiongamesmayalsobe
helpfulbackgroundfor
roles,suchassignalling,
thatrequiretheability
toreadandinterpret
stimuliquickly.Onthe
otherhand,“justbecause
youplayshootersand
aregoodataiming,
doesn’tmeanyouknow
howtoshoota gun.”
Indeed,asabundantas
firearmsareinvideogames,
virtualshootoutsarewoeful
preparationforthereality.“You
don’tgettheimpulses,youdon’t
getthesmell,youdon’tgetthesound;
youdon’tgetthefeelingofthevibrationsin
theair.”
TheDivision’sDarkZoneaside,CassidyLittlehas
a fewwordsofpraiseforCallOfDuty:Ghosts,which
featuresa camouflagesystemandtutorsplayersin
theusageof“deadground”– areaswithinrangeofa
weaponsystemthatareuntargetablethankstoterrain
factors.“Theprinciplesofwhyyouareseencanbe
appliedtoa videogameandthereforeviceversa,I
wouldhope,”hesays.“So,youcouldtechnicallyput
togetheraneight-manfireteam,andbreacha building
ina PvPcontext,andhopetheydon’tshootthe
civilians.Youcouldusethatasa learningtool,sure.
But that doesn’t help with physical muscle memory of

PLAYTIME

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