Custom PC – October 2019

(sharon) #1
ofthedisplays(atleastwhencomparedwiththeRift)
compensatesforthatlackofgraphicalprowess.TheQuest
is also the first VR headset with six degrees of freedom for
both head and hand tracking. Rather than using external
sensors, the Quest tracks motion through four on-board,
wide-angle cameras placed at each corner of the headset.

Setup
The Quest arrives in a small box containing the headset,
two redesigned Oculus Touch controllers, a USB-charging
cable and attachable plug, plus four AA batteries for
the Touch controllers, two of which are spares. The
Quest must be charged out of the box, although the
cable is long enough to enable use while charging.
Set up is performed mainly through the Oculus
smartphone app, which connects via Bluetooth. The
process takes you through system updates, pairing the
controllers, calibrating your floor height and drawing the
boundaries of your play space. The latter is achieved
by viewing your room through the headset cameras
and using the controllers to ‘paint’ the boundary.
You’ll be ready to play in around 20 minutes,
although you still need to download your games,
and you may have to wait closer to an hour if you
want a fully charged battery, Nonetheless, the lack
of external sensors makes it a pain-free process.

Wearing the device
The Quest is 100g heavier than the Rift, but that’s a small
increase given the additional hardware. Plus, unlike the Rift,
the Quest doesn’t have a heavy cable pulling down on the
left side of your head. The HMD’s frame system is similar
to that of the Rift. It distributes the weight across the
entire head and can be adjusted with Velcro straps
at the temples and crown.

REVIEWS / VR GAMING HEADSET


SUPPLIER oculus.com

OCULUS QUEST


/£399 inc VAT (64GB) /£499 inc VAT(128


VR GAMING HEADSET


V


irtual Reality represents
the pinnacle of full-
immersion gaming, but its
practicalities have stymied Neuromancer-
like fantasies of literally stepping into
Cyberspace. The necessity to plug yourheadsetintoa
powerful PC, and own large spare roomforregularVR
gaming, has limited its appeal. One solution is the Oculus
Quest, an entirely standalone headset that essentially
acts as a portable console you wear on your face.
There are no cables tethering you to your PC, no
external sensors to set up around your room. It’s the
closest VR has come to ‘pick-up-and-play’ yet – a
liberating and greatly improved experience that ,while
not quite revolutionary, demonstrates the future VR must
embrace if it’s to become a standard mode of play.

Specs
While the Quest’s design focus is usability, the headset
also provides greater visual clarity than the original Rift.
Chiefly, its OLED display panel operates at a resolution
of 1,440 x 1,600 per-eye, compared to the Rift’s 1,080
x 1,200 pixels per eye. The Quest has a slower refresh
rate, however, at 72Hz compared to the Rift’s 90Hz.
A Qualcomm Snapdragon 835 system-on-chip (SoC)
is built into the headset, incorporating four Kryo 280
Gold cores running at 2.45GHz, and four Kryo 280 Silver
cores running at 1.9GHz – both core types are based on
the ARM Cortex-A73 microarchitecture. The SoC also
includes an Adreno 540 GPU (Adreno is Qualcomm’s name
for the Imageon tech it bought from AMD) with a unified
shader architecture and 256 ALUs. Integrated speakers
also replace the Rift’s built-in, flip-down headphones.
There’s a 64GB version and a 128GB version, the
latter of which, at £500, costs £100 more than the
64GB. This isn’t much money, but as VR games tend
to be small, and you only need up to 12 games on the
system at any one time – the 64GB version is still fine.
Clearly, the Quest is less powerful than any headset
that connects directly to a PC, but the added visual quality

of the displays (at least when compared with the Rift)

8 GB)

adset into a

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Free download pdf