TechLife Australia – September 2019

(Jacob Rumans) #1

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Valve Index
VALVEHASTHEBESTHARDWARE,BUTSTEAMISHOLDINGITBACK.

BUT THE FUTURE of VR is inevitably
expensive and before we hail Valve’s hardware
as our VR savior, it’s worth pointing out that
it’s not without issues (see: a lack of compelling
VR games on Steam and SteamVR’s
problematic troubleshooting process).
But are any of those issues deal-breakers for
Valve’s VR headset? Not at all.

DESIGN
It’s easy to write off the Valve Index as another
nondescript VR headset in the same vein as
any Oculus Rift or HTC Vive headset – but the
devil’s all in the detail here: on the front,
there’s a glossy plastic faceplate above two
front-facing cameras that can be used for
passthrough video and, potentially, AR
applications. Go to put the headset on and
you’ll feel the stone-gray pads that line the
inside; it’s a similar Halo design to what
Oculus is doing on the Rift S, and it feels both
comfortable and snug.
To keep it that way, there are two dials you’ll
need to use – one on the left side that changes
the physical distance from the lens to your
eyes, and the one on that back that makes the
headband tighter or looser. While the second
is definitely important, it’s something we’ve

seen before. It’s the first dial that’s actually
groundbreaking, as that’s what allows the
Index to achieve its industry-leading field of
view spec.
In terms of hard numbers, the Valve Index
uses a dual LCD display with a 1440 x 1600
resolution per eye. Unlike Oculus, which has
actually dropped the refresh rate of its displays
for the Oculus Rift S, the Valve Index has a
120Hz display, with the option to bump this
up to 144Hz. For comparison, the more-
expensive Vive Pro has a lower refresh rate and
smaller field of view, so this actually feels like a
big upgrade.
Inside the box you’ll find the headset itself,
the new Valve Index Controllers (colloquially
referred to as ‘knuckle’ controllers), and the
Version 2.0 Base Stations, which need to be set
up around your room. Now, if you have a Vive
or Vive Pro headset already, the first-gen base
stations are compatible with the Valve Index,
but you’ll probably want to start with the
second-gen stations if you don’t have a
pair already.
Its reliance on external trackers puts the
Index behind the Oculus Rift S, which does
room-scale VR without any external tracking
sensors that need to sit on a shelf. It’s a

trade-off you’ll make by choosing the Valve
Index over the Oculus Rift S, but it’s a
worthwhile one.

PERFORMANCE
Amazingly, while all these features would
seem to require extra horsepower under the
hood of your PC, they actually worked fine
with our much older Nvidia GTX 980 GPU.
That’s a boon for folks who don’t have the
money to upgrade their GPU after buying a
$1,000 VR headset, and it could allow for more
people to get into VR.
That last bit is important, because as more
people adopt VR, more developers will see a
business case for making VR games – right
now, Steam’s VR selection is a bit bare
compared to the ever-expanding main store,
and even the top titles selected by Valve to
show off the new hardware are really just a lot
of old titles that play better with the Knuckle
controllers (see: Space Pirate Trainer, Fruit
Ninja, Beat Saber and Arizona Sunshine).
That said, when we played some newer titles,
like Valve’s Moondust demo, we couldn’t help
but smile. Not only do the games look great on
the high-resolution screen, and play without
any hitches even on our less-than-ideal

IT’S EASY TO WRITE OFF THE
VALVE INDEX AS ANOTHER
NONDESCRIPT VR HEADSET
IN THE SAME VEIN AS ANY
OCULUS RIFT OR HTC VIVE
HEADSET – BUT THE DEVIL’S
ALL IN THE DETAIL HERE: ON
THE FRONT, THERE’S A GLOSSY
PLASTIC FACEPLATE ABOVE
TWO FRONT-FACING CAMER
AS THAT CAN BE USED FOR
PA SST H R OUGH V I DEO
AND, POTENTIALLY,
AR APPLICATIONS.

TE

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BEN

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RA

DAR
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