CHAPTER 2: All That Math Jazz (^43)
PUSH TO TALK SWITCH PARAMETERS
ROTATION CONTROL
ROTATION CONTROL PARAMETERS
HARD STOP
DIRECT SWITCH ACTUATION
SOFT STOP
BREAKOUT SWITCH ACTUATION
CONTROLLER LOCK TO ARM
DISPLACEMENT
11 5±0.50
≈11 0º
10±1º
1.5± 0.5º
50.0º
TRAVEL PRIOR TO SWITCH ACTUATION
TRAVEL TO HARDSTOP
MAXIMUM TORQUE
8.0° MIN
25.0° MAX
1.0 POUND INCHES Zc
Xc
- YAW Yc
- PITCH
PITCH PIVOT
(PALM CENTER)
4.0’
ROLL PIVOT
YAW PIVOT
110º
SCS-2100D
ROLL
+ANGULAR VELOCITY-
+ATTITUDE ERROR-
FLIGHT DIRECTOR ATTITUDE INDICATOR
PITCH & YAW ROLL INDEX
INDEX
NOTE:
ALL POLARITIES INDICATE
VEHICLE DYNAMICS +ATTITUDE ERROR-YAW
+ANGULAR VELOCITY-
ROLL TOTAL
ATTITUDE SCALE
SCS-2100D
- P
I
T
C
H
+
ATTITUDE
ERROR
ANGULAR
VELOCITY
- EULER ATTITUDE ON BALL
PITCH - q = 014º
YAW - y = 034º
ROLL - f = 330º
Figure 2- 6. Illustration of the Apollo’s frame of reference, its joystick, and artificial horizon
Picture This: Projecting the Object onto the Screen
Whew, even after all of that we’re not quite done yet. Once you have performed all the
rotations, scaling, and translations of your objects, you still need to get them projected
onto your screen. Converting a 3D scene onto a 2D surface has troubled mankind since