Pro OpenGL ES for iOS

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CHAPTER 3: Building a 3D World (^85)
Listing 3-9 shows the master execute method. As with the cube, we translate the earth
on the Z-axis and rotate it around the y-axis.
Listing 3-9. Master execute method
-(void)execute
{
static GLfloat angle=0;
glLoadIdentity();
glTranslatef(0.0, -0.0, -3.0);
glRotatef(angle,0.0,1.0,0.0);
[m_Earth execute];
angle+=.5;
}
For the final steps, go to the window’s viewcontroller and change viewDidLoad() to
Listing 3-10.
Listing 3-10. The new viewDidLoad() method



  • (void)viewDidLoad
    {
    [super viewDidLoad];


self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];


if (!self.context)
{
NSLog(@"Failed to create ES context");
}


GLKView view = (GLKView )self.view;
view.context = self.context;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;


m_SolarSystem=[[ OpenGLSolarSystemController alloc] init];


[EAGLContext setCurrentContext:self.context];


[self setClipping];
}


Now change the drawInRect() method to the one in Listing 3-11.

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