PC World - USA (2020-01)

(Antfer) #1
JANUARY 2020 PCWorld 29

development process,
which has been
ongoing for several
years.)
While most AMD
features work with
many games, Radeon
Boost takes a whitelist-
based approach to
ensure it works well
with specific titles. At
launch, it supports
Overwatch, Borderlands 3, PlayerUnknown’s
Battlegrounds, Destiny 2, GTA V, Shadow of
the Tomb Raider, Rise of the Tomb Raider, and
Call of Duty: WWII. It supports those games
only in DirectX 11 mode.
We’ve played with it a bit in Overwatch
and Destiny. We haven’t had a chance to
formally benchmark it yet—Radeon Boost is
tied to movement, so it can’t be measured
with set in-game benchmarks, and
performance varies title-to-title and even
session-to-session—the technology certainly
seems to work well. I’m looking forward to
giving it a more thorough examination soon.


Integer scaling
When it rains, it pours. For years, retro gaming
enthusiasts begged AMD and Nvidia to add
integer scaling to their drivers, which help
classic (or classic-styled) pixel graphics look
clearer and less blurry on modern display
resolutions. For years, it didn’t happen. But


Intel’s gearing up to make its discrete graphics
debut in 2020, and this summer, the company
announced plans to support integer scaling in
the graphics chips integrated in its popular
processors, adding the capability in September
(go.pcworld.com/cpsp). Spurred into action,
Nvidia rolled out integer scaling for GeForce
GPUs (go.pcworld.com/grdy) at the end of
summer, and Adrenalin 2020 Edition gives
Radeon graphics cards the same capability.
Finally.
You’ll find the new GPU Scaling, Scaling
Mode, and Integer Scaling options in Settings
> Display. Activating integer scaling doesn’t
impart any additional performance cost.

Radeon Image Scaling and Anti-Lag
The nifty features AMD added when the
Radeon RX 5700 series launched (go.
pcworld.com/570r) are filling out their
feature sets with some much-needed
upgrades.
Free download pdf