Maximum PC - UK (2020-01)

(Antfer) #1

R&D


70 MAXIMUMPC JAN 2020 maximumpc.com


CHRISTIAN GUYTON, STAFF WRITER

YOU MIGHT HAVE seen this coming. There’s been
a lot of talk about virtual reality this issue, so our
Build It is a powerful, flashy gaming rig designed
to bring VR experiences to life. That’s PC-tethered
VR, incidentally; no support for the likes of the
shiny new Oculus Quest we review on page 80
(although Facebook is rolling out the Oculus Link
software as we write this, which will allow Quest
owners to use their headset for conventional
tethered VR). If you’ve got a Rift or Vive, though,
you’ll w ant to hook it up to this s y stem for l atenc y-
free, ultra-graphics VR adventures.
So, this is primarily a gaming system, but
the focus is on virtual reality, including VR
experiences beyond gaming, from virtual
workspace attendance to architectural demos
and digital travel experiences. Some of these can
tax a PC, so this system needs powerful graphics,
plenty of memory, and a competent CPU. VR
gaming can be demanding, too, so a good VR-
ready mobo is also a must. USB-C support and
high-speed network connectivity are also useful,
t h e l a t t e r i n p a r t i c u l a r i f y o u p l a n t o p l a y V R g a m e s
online (such as multiplayer shooter Pavlov).
It’s important not to skimp on cooling, too, but
air cooling is fine as long as it’s robust. We’re not
going to be overclocking this system, so overclock
headroom on the CPU isn’t really necessary, and
the VR experience generally necessitates the use
of headphones, so lots of fans aren’t a problem.
Of course, this is still a gaming machine, so we’re
going to be slapping some flashy RGB effects in
there, so you can show off your rig and be the envy
of all your non-VR-having peasant friends.

THE CONCEPT


LENGTH OF TIME: 2-3 HOURS

Getting VR-Ready


LEVEL OF DIFFICULTY: MEDIUM

This month, we’re putting together a powerful
system for virtual-reality experiences
Free download pdf