Maximum PC - UK (2020-01)

(Antfer) #1

maximumpc.com JAN 2020 MAXIMUMPC 95


people dive in, paying
these outrageous prices,
it will charge what it likes.
I say it’s time for a wallet
protest, to let Nvidia know
enough is enough, and
let’s get back to realistic
pricing. A high-end video
card should not cost as
much as an entire high-end
system. Take the reins,
Maximum PC, and lead the
revolt! Anything costing
double what it should
for only 9 percent more
performance only gets a
5 review, not a 9 Kick Ass!
–B.J. Koho

EXECUTIVE EDITOR, ALAN
DEXTER, RESPONDS: This
may surprise some, but I
agree. The higher echelons
of Nvidia’s Turing cards
are frankly terrible when it
comes to value for money—
the GeForce RTX 2080 Ti
still costs over $1,100, and
yet can’t guarantee 60fps
playback in all games at
4K, which for us is a deal-
breaker. I was rocking
an overclocked 2080 Ti
for most of the year, and
while it was nice in theory
to max the settings for
every game, there were
enough moments when
the frame rate dropped
below that to leave a bad
taste in my mouth. Throw
in the fact that there has
only been a handful of
ray-tracing titles, and that
they definitely don’t run
smoothly at 4K, and you
are left wondering why
you’ve dropped so much
cash on it.
That said, it’s easy to
see why this has happened:
Nvidia has no competition
at the high end, and so
a) it can charge pretty
much want it wants, and
b) this breathing space
has enabled it to invest
in ray tracing while it has
the leeway to do so. If
things were much more
competitive, it would have
been a much more risky
proposition. An extension
of this latter point is
that we’ll need to wait
for the second- or third-

generation iterations of
ray-tracing hardware
before it really becomes
widespread. Nvidia has
actually done a relatively
good job of getting
developers to try out ray
tracing, and it’s definitely a
technology for tomorrow, if
not quite today.
As for your particular
setup, you have a decent
system, and the GeForce
GTX 1080 Ti is a great
graphics card for the vast
majority of today’s games.
We still use them in the
office, and while we do
sometimes hanker after
the new-shiny-thing, we’re
not at a critical point just
yet. And to be fair, it isn’t
like we gave the 2080 Ti
a Kick Ass review, so we
called that one pretty well.

Dollar Differences
I read with great interest
your review of the Acer
ProDesigner BM320, on
page 81 of the December
2019 issue. You had two
American flags, which
fundamentally I do not
object to, but you also
mentioned England, where
the price is lower. Not so
here in Canada. Maybe in a
corner you might display a
Canadian flag, as I believe
there’s a number of faithful
readers here. And speaking
of this very issue, I put
together your “$500 Build It
Challenge.” Your final price
was $590 US; not so here—
total ingredients price:
$785. A premium must be
paid for a much smaller
market. So sad!
–Murray McCullough

EXECUTIVE EDITOR, ALAN
DEXTER, RESPONDS:
Unfortunately, the
economies of scale often
mean that the US gets the
best deals, while “smaller”
territories tend to be hit
with elevated pricing.
Sadly, we can’t really print
pricing for every territory
where Maximum PC is sold,
as we’re sold worldwide,
but we do try to highlight
where there unusual
disparities, as was the case
with the Acer screen. Just
be thankful that you don’t
live in Australia, where the
smaller market and costs
of transportation often
mean that components can
be double what they are in
the States.

Home Security
While doing research for
a home security system,
I realized I couldn’t use
my go-to resource for
computing. In fact, I don’t
recall an article in the
mag on the subject going
back to the days of boot. So
many wired systems are
IP cameras with the same
concerns as a monitor,
but in reverse. And they’re
connected to an NVR, which
is just a specialized PC. I’m
curious: Why no content on
this category of computing?
–Brett Pichon

EXECUTIVE EDITOR, ALAN
DEXTER, RESPONDS: A
few members of the team
have experience of setting
up and using security
cameras, both NVR and
DVR systems, but we’ve not
done much in the magazine
because it is a bit niche,
and also it’s always felt
as though it’s an industry
that needs to settle down
a little on the standards
front—we’re also seeing
a shift as the Internet of
Things takes hold, with the
hope of making everything
somewhat easier to use.
Even so, it is probably
high time we produced a
feature on the state of play,
and we’ll pencil it in for a
future issue.

[NOW ONLINE]

RED DEAD REDEMPTION 2
SETTINGS GUIDE,
BENCHMARKS, AND MORE

Red Dead Redemption 2 is finally here on PC, and it
has a ton of graphics settings to play with. It also has
stability issues and requires a fast CPU (or a workaround
to help eliminate stuttering)—it’s been a rough launch
on PC for many players. Your PC might be in need of an
upgrade to run it well. There’s also the important choice
between DX12 and Vulkan graphics APIs, not to mention
performance across popular CPUs and GPUs. It’s a lot to
cover, so let’s get to it.
Looking at the PC features, the list of graphics settings
is good, if perhaps a bit overkill. Resolution support is
good—we were able to select widescreen, ultrawide, and
doublewide resolutions, as well as old-school 4:3 stuff,
such as 1024x768. Except RDR2 doesn’t properly handle
those in full-screen mode. Borderless windowed and
windowed modes are fine, but in full-screen mode, RDR2
just stretches whatever your monitor’s native aspect ratio
is to the chosen resolution.
Read the full article: https://bit.ly/2DjxZOd

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