90 PCWorld FEBRUARY 2020
FEATURE 17 NEW PC GAMES WE’RE EXCITED FOR IN^2020
Colorado. It’s still very much Wasteland
though, with satisfying turn-based combat and
skill checks galore. And given InXile’s track
record, I’m sure the writing will be solid. My
only hope is that the Microsoft acquisition gave
InXile time not only to add more content, but
to polish what was already there. I don’t want
to wait for the inevitable Director’s Cut this time
to get the game as InXile originally intended it.
- BALDUR’S GATE III
Release date: To be confirmed
Will Baldur’s Gate III release in 2020? I have
my doubts. Google announced it as part of
the Stadia launch lineup though, and Stadia
has...technically launched. Theoretically that
means Baldur’s Gate III will also arrive in the
near future. Theoretically.
If it does make it out, it’ll be fortuitous
timing. Baldur’s Gate II turns 20 next year, a
nice round anniversary worth celebrating with
a long-awaited sequel. That said, I’m happy to
give Larian as much time as it needs.
Following up one of the most beloved CRPGs
of all time can’t be easy.
- EMPIRE OF SIN
Release date: To be confirmed
Brenda Romero’s apparently waited decades
to make Empire of Sin, a hybrid real-time
strategy/turn-based tactics game set in the
Prohibition Era. I’m glad it’s finally getting
made, because it has some really neat ideas.
Foremost among them is what Empire of Sin
calls RPCs or “recruitable player characters.”
These are your gang members, and they’re not
just faceless grunts. They have personalities,
relationships with other characters, dreams and
desires. You might recruit a character only to
find out her lover’s in a rival gang, and then be
able to exploit that—or have it come back to
haunt you when she refuses to fire at her lover at
a crucial moment. It’s an interesting wrinkle to
consider, though I’m curious how often these
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