net - UK (2020-04)

(Antfer) #1

VOICES
Opinion


PR

OF

IL
E

Mike Kirwan details the importance of prototyping


in the web design process


A prototype is an example of a product
that lays out the basics of functionality
and design. It’s intended to give the user
an idea of how the end product will work
and highlight any issues before it goes into
final development. Unfortunately, it is
often left out of development cycles, which
can prove costly in the long run.

SCOPE CREEP
The term ‘scope creep’ has become all
too common for anyone in the creative
industry. What starts off as simple brief
quickly escalates into something far more
complex, pushing timelines back and
wasting money.
A quick Google search sees scope creep
defined as: “Continuous or uncontrolled
growth in a project’s scope, at any point
after the project begins. This can occur

when the scope of a project is not properly
defined, documented or controlled.”
It’s not the scale of the project that
makes scope creep so detrimental but the
tendency to underestimate the resources
needed to complete the job by failing to
define early on what it will involve. Most
will know the pain of having a client make
changes to a design already in the final
stages of development. Making large-scale
development changes after product launch
is not only costly but time-consuming.
The traditional web development process
can be broken dow n into four distinct steps:

O Research O Design O Build O Test

Often, with this progression, time and
resources can be lost when changes are
made to the website further down the

line and a lack of testing and interaction
between the design and build stage can
cause issues in the future.
The introduction of prototyping between
the design and final build stage is a simple,
yet invaluable addition to the process.

HANDS-ON TESTING
This interaction and hands-on testing of a
site irons out any technical glitches, bumps
in user experience and clunky design
features that otherwise go unnoticed.
Everything from rough sketches
through to physical wireframes can be
considered prototypes but it’s wise to
invest in some reliable software to build
what is essentially a blueprint of your final
product. Fortunately, there is a surplus of
prototyping software, such as Adobe XD,
Mockplus and Sketch, which can be used to
build simplistic versions of sites to test how
they will look and operate.
By scoping and testing all the features,
designs and information architecture at
the prototyping stage, developers can
provide more realistic estimates early on,
avoiding nasty surprises in cost.

UNBIASED VIEWS
Designers are generally too close to the
product they’re designing, forming their
own personal bias, which prevents them
being impartial and objective. It’s for this
reason that testing should really be carried
out through focus groups to give a more
balanced perspective.
Every user will navigate a site differently,
so it’s important to design a website with
the user in mind. For example, on your
typical ecommerce site some people may
use a search bar to find a product, whereas
others may navigate through the menus.
Prototyping enables you to identify the
ways that users will interact with the site
and consequently this will inform how it
is designed.
If the creative industry more widely
accepts that prototyping is not solely
beneficial for more ‘practical’ industries,
valuable time and effort will be saved
through projects that are firmly rooted in
user experience.

Kirwan is managing director at creative
communications agency RMS, which covers a range
of disciplines from design through to digital marketing.
w: https://www.thisisrms.co.uk

DON’T FORGET


THE PROTOTYPE


PROTOTYPING
Free download pdf