PC Gamer - UK 2020-04)

(Antfer) #1

F


ormanydecadesnowwe’vebeenmelting
sandandmakingit think.Thecurrent
photolithography process for making
microchips, such as the CPU and GPU
inside your PC, dates back to around 1977,
and involves painting light-sensitive chemicals onto a
wafer of silicon, then shining UV lasers through a mask
so that they mark the chip’s pathways into the
chemical, then a bath in something nasty that dissolves
the top layer of silicon not protected by photoresist.
The process has been evolving, but now it’s starting to
reach the end of its useful life.

Why? Because chip pathways are, if you believe the PR
exhalations of chip manufacturers, now as small as 7nm
across. They’re not, of course, as the nanometre
measurements are more like marketing terms these days and
don’t represent any part of the chip size, they’re just a naming
convention that has stuck.
They are, however, really, really small, and 7nm represents
a shrinkage over the previous technology node, 10 or 14nm.
Gate sizes also differ between manufacturers, but for the
10nm process are usually in the range of 30-40nm.
The single crystal of silicon the chips are etched into is
another marvel, but its discovery dates back to 1916, when a
Polish chemist called Jan Czochralski, studying the

crystallisationratesofmetals,dippedhispenintoa crucibleof
moltentinratherthantheinkwellhewasaimingfor.Thepen
sucked up the tin, and the filament produced was shown to be
a single crystal. Later experiments showed that by doing
something similar you can create industrial quantities of
single-crystal semiconductors.
As technology nodes shrink, transistor gate density
increases, chip manufacture gets harder and new processes
are needed to keep up. Enter Extreme Ultraviolet Lithography,
the process being used for some 7nm chips as the current
Deep Ultraviolet Lithography process is wound up, and which
will become standard as we enter the worlds of 5nm and even
3nm. The wavelength of ultraviolet light runs from about
400nm down to 10nm, spanning the gap between visible light
and X-rays in the electromagnetic spectrum. The extreme
ultraviolet is considered to be anything with a wavelength less
than 124nm, and it’s a difficult type of light to emit.
Firstly, you need charged particles – ions – as neutral
matter cannot emit EUV light. Such ionised matter is
commonly known as a plasma, but there’s a catch – plasma
absorb EUV light and, due to electrons in the plasma
neutralising the ions, a great deal of other light is produced.
This means that the lasers used to create the plasmas need to
be much more intense than for previous processes.
From the laser-pumped tin plasma that is commonly used
to create the EUV light for chip manufacture, as little as two

One problem
with EUV light is
it’s readily
absorbed by just
about anything,
be it lenses,
mirrors, or
plasma.
Researchers at
Germany’s
Max-Born-
Institut think
they’ve cracked
it, by making a
lens out of jets of
helium or argon
that can focus
and bend the
light depending
on how dense
they are, without
absorbing it.

Gas
len se s

TO THE EXTREME!


Newchipmanufacturingmethodsgivesmallerandsmallerresults


A worker inspects a
wafer at one of
TMSC’s 12in wafer
fabrication plants.

Image credit: Taiwan Semiconductor Manufacturing Co.


TECH


REPORT

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