PC Gamer - UK 2020-04)

(Antfer) #1

I


f you’ve been itching
to replay Quake II,
this RTX edition of
the game – a project
by NVIDIA-owned
LightSpeed Studios – is the perfect
excuse. It’s the same game you love,
but with added real-time
reflections, volumetric lighting,
global illumination, and other visual
upgrades designed to show off
NVIDIA’s RTX series of GPUs.


It makes heavy use of real-time ray
tracing, a rendering technique that
can produce incredibly realistic
lighting effects. Basically, an
algorithm traces the path of a light
source, then simulates the way that
light interacts with virtual objects



  • whether it’s a glass window or a
    pool of water. And the results can be
    amazingly photorealistic. Only a few
    games have support for ray tracing at
    the moment, but NVIDIA has already
    made it a flagship feature of its latest
    range of graphics cards.
    Ray tracing has existed in various
    forms for decades. In 1982, a team of
    50 students from Osaka University’s
    School of Engineering, led by
    professors Ohmura Kouichi,
    Shirakawa Isao, and Kawata Toru,
    implemented the technology in its
    LINKS-1 supercomputer. But now
    computer technology has advanced
    to the point where it’s possible for a


homePCtouseit.Evenconsolesare
getting in on the action, with the
Xbox Series X and PlayStation 5
reported to have dedicated ray
tracing hardware.
Quake II RTX is currently free on
Steam, complete with three levels
from the shareware edition of the
game – which was featured on many
a PC Gamer cover disc back in the
day. But if you own Quake II (it’s
currently £5 on Steam) and have it
installed, you can play through the
whole game from start to finish. And
it’s worth it, because the final battle
with the Makron looks particularly
cool with this new lighting system.
However, to enjoy these fancy new
effects you will need a compatible
NVIDIA graphics card from its
growing RTX range.
I revisited Quake II recently for
our Reinstall regular, and was
pleasantly surprised by how playable
it still is. Those weapons feel great –
especially the railgun, which remains
one of the greatest FPS weapons of
all time. Watching that coil of blue
smoke swirl towards an enemy, and a
splash of gibs at the end of it, is

immensely satisfying. But I did find it
almost overwhelmingly brown, with
a lack of variety in the environments
and a grimly muted colour palette
throughout. The level design is great,
but Stroggos is not a particularly
interesting setting.
In Quake II RTX, Stroggos is still
harsh, industrial, and bleak. But the
new reflections, surface materials,
and lighting effects make it a lot
easier on the eye. When I first heard
about this version of the game, I
thought applying modern graphics
tech to low-poly models from the
’90s was a strange way to show off
what RTX cards were capable of. But,
in motion, it really works.
I was impressed when I fired my
railgun across a pool of water and
saw its swirling blue trail reflected
and distorted on the surface. Shafts of
sunlight stream through windows,
casting realistic shadows. Lava emits
a warm,fieryglow.Explosions

dramaticallylightuptheroom.It
makes those formerly flat, lifeless
corridors feel incredibly dynamic and
alive, and it’s surprising how much it
transforms the feel of the game.

NINETIES NOW
I’ve always found games that mix
retro assets with realistic lighting
really appealing to look at – a recent
example being Octopath Traveller,
which added realistic lighting and
shadows to a SNES-style throwback
RPG. And Quake II RTX appeals to
me in the same way. A few of the
weapon models have been updated,
but the enemies are still those same
lumpen freaks we shot back in ’97.
But with realistic light cast over
them, they look great.
This version of Quake II is only
the beginning, it seems. Last year,
NVIDIA posted a job listing for a
producer to lead an unnamed RTX
remaster project. Apparently
Lightspeed Studios is working on a
title that we “know and love”,
whatever that may turn out to be.
Having seen the dev’s amazing work
on Quake II RTX, I’m eager to find
out what it is.

NEEDTOKNOW
RELEASE
June 2019
PUBLISHER
NVIDIA

DEVELOPER
LightSpeed Studios
LINK
bit.ly/2OxqaKO

QUAKE II RTX


The classic FPS gets an incredible new look. By Andy Kelly


MIRROR IMAGE The best examples of ray tracing so far


CONTROL
The shiny floors and eerie
atmosphere of the Oldest
House are the perfect
showcase for ray tracing.
Control’s use of the tech
is seriously impressive,
with some amazingly
realistic reflections.

SHADOW OF THE
TOMB RAIDER
The use of ray tracing
here is most prominent,
appropriately, in its
tombs, with light sources
such as flickering braziers
and candles casting
realistic moving shadows.

BATTLEFIELD V
If you want to experience
the next generation of
puddles technology, just
play Battlefield V with ray
tracing on. The way the
world is reflected in the
water of a flooded trench
is truly stunning.

RAY TRACING
HAS EXISTED IN
VARIOUS FORMS
FOR DECADES

METRO EXODUS
This post-apocalyptic
road trip was already
beautiful to look at, but
the addition of ray traced
global illumination really
elevates the visual fidelity
of those bleak, radiated
landscapes.

WHAT’SNEWINTHE BIGGEST GAMES


UPDATE

Free download pdf