PC Gamer - UK 2020-04)

(Antfer) #1

I


fitwereeasytomakegamesaboutbeing
ashark,I’dbeabletonamemorethan
justJawsUnleashed–a 2006 game
Tripwireplayedasitfiguredouthowto
builditsshark-basedRPG.Withthecaveatthat
thereisn’tmuchcompetition,Maneatermaybethe
bestsharkactionyet.

when I lunged onto their boats, or even
when my fin appeared on the surface –
they accepted their fates a little too easily.
Other issues make a shark RPG tricky
to design. How does a shark level up, for
instance? In Maneater, you literally grow,
beginning as a nimble pup and ending the
game as a behemoth capable of tearing
apart fishing boats. And if it wasn’t clear
that Maneater isn’t really a nature
documentary, you can also upgrade your
body, forming a bony exoskeleton to bash
ships with, bioelectric talents, or some
stealthy, vampiric traits.

BITING POINT
The controls take some getting used to,
and it’s optimised for a controller right
now, though it will support keyboard and

mouse. Essentially, Tripwire has to design
a melee dogfighting game. You move
through three-dimensional space – at
least until you breach the surface and
start snapping at humans – and attack
with bites and tail whips.
A degree of automatic locking-on
makes it manageable. Aim nearish a fish,
hit the right trigger, and you’ll lunge into a
bite. Tapping the right trigger chomps and
swallows, and you can also wiggle the
right stick to thrash your prey around and
pacify it first. Better, though, is going full
Looney Tunes and smacking your catch
with your tail to fire it like a projectile.
The quality of the tougher fights with
apex predators and the coastguard – who
appear as part of an armada that
responds to your GTA-like infamy level


  • will determine if all the chomping and
    evolving is worth it, and Tripwire is
    confident that it’s more than a novelty
    shark sim. But just exploring Maneater’s
    seven regions while Chris Parnell tosses
    out gags seems like a good time, too,
    especially if you enjoy marinescapes as
    much as I do.
    Tyler Wilde


I FELT THE GREATEST
CATHARSIS FROM
TERRORISING
THE HUMANS

PLAYED
IT

A shark RPG that aims at more


than just novelty


MANEATER


Fish don’t talk, which makes storytelling
difficult. To solve that, Maneater is framed
as a reality show akin to Deadliest Catch,
with actor Chris Parnell narrating your
movements in the water, explaining your
shark nature as you swim around
devouring hapless beach-goers.
You have a human nemesis, a shark
hunter who’s the star of this reality show,
as well as underwater enemies, apex
predators who’ve muscled into your gulf
territory. It’s time to restore some natural
balance. Gobbling up fish is fun, but I felt
the greatest catharsis from terrorising the
humans. I only wish they freaked out more

Maneater


PREVIEW


RELEASE
May 22

DEVELOPER
Tripwire

PUBLISHER
In-house

LINK
tripwireinteractive.com/games

NEED TO KNOW

You’d think people would stop going to the
beach after this happened once. Nope.
Free download pdf