PC Gamer - UK 2020-04)

(Antfer) #1

Should the sky be
that colour?


PREVIEW


NewWorld


RELEASE
May

DEVELOPER
Amazon Game Studios

PUBLISHER
In-house

LINK
newworld.com

NEED TO KNOW

NewWorld’s actioncombatsystemis one
of the few exceptions. Amazon is
committed to making you physically
connect swords and arrows with your
targets – no clicking once and watching ‘X
hits Y’ scroll by in the chat window.
It’s impressive that hit-detection works
as well as it seems to in 100-player
battles. A few times an arrow or
bullet whizzed by me because the
shot threaded a gap in whatever
animation I was in the middle of. If
one of my shots failed to connect, I had to
assume the same thing happened, even if
it appeared to hit its mark from my
far-away perch on a fort’s battlements.
(And I didn’t expect to hit much at that
range, given that my arrows had to arc
perfectly into squirrelly players.)
In melee range, I dodge-rolled around,
blocked, chained simple light and heavy
combos, and threw out special moves
which have long cooldowns. It’s not as
complex or fun as Mordhau, with its
first-person view, feints and parries, but it
requires a smattering of the same skills.
Even though there are stats and levels and
equipment tiers, one tester could
apparently walk around naked – in the

game, not the office – killing anyone who
challenged him purely through skill.
How a 100-player PvP battle comes
about takes some explaining. The short of
it is that players can form companies and
take over territories on New World’s
island. If another company thinks they
ought to be in charge, they can declare
war, and a battle will take place at a
real-world time set by the defenders. Each
company can recruit up to 50 players to
fight in the battle – they don’t all have to
be company members – and then the
siege commences.
Why would you fight for a company
you’re not a member of? Maybe you’ve
got nothing to lose and it would be fun. But
maybe one of the companies promises
lower taxes in the territory, or public
projects like improved crafting stations,
and you already bought a house in the
local settlement and don’t feel like moving.

WORLD WARRIOR
If it sounds awfully complex, New World
isn’t throwing out MMO conventions. After
washing up on the island of Aeternum, an
NPC ran me through the standard MMO
rites: kill some ghouls to prove I can
fight, butcher the local wildlife to pick
up the basics of crafting, learn how to
loot a chest. It’s a yawn, but teaches
what it needs to teach. You can focus
on fighting AI enemies – there’s one big
boss battle ready for launch, and hordes
of AI enemies can invade forts, too – and
you don’t have to take part in politics or
PvP if you don’t want to.
‘Restraint’ seems to be the key word
here. New World’s territory capture is
interesting, but it isn’t promising
revolutionary player agency or ditching
theme park attractions. You can’t plop
houses anywhere or design your own fort,
because according to the devs those
features didn’t make it more fun in testing


  • mostly, they’re keeping it simple.
    ‘Let’s not go too wild’ doesn’t lend itself
    to catchy marketing slogans, but ‘there’s a
    new MMO on Steam, it’s £35, the
    interface is intuitive, and you won’t die of
    thirst after ten minutes’ might be the right
    hook for the times. Now let’s see if
    Amazon’s cloud infrastructure can be
    used to launch an MMO without day one
    connection issues – that would be a feat.
    Tyler Wilde


E


arlier versions of Amazon’s MMO
nagged players with thirst and hunger,
but now a sip of water just replenishes a
little health. Not much is precious to this
team: if it isn’t working it gets cut, or revised. The
survival systems didn’t make it, but you can still
camp and cook up buffs.

An MMO worth attention for its
combat and PvP wars

NEW WORLD


PLAYERS CAN FORM
COMPANIES AND TAKE OVER
TERRITORIES ON THE ISLAND

PLAYED
IT
Free download pdf