PC Gamer - UK 2020-04)

(Antfer) #1
Details were slim last time we
spoke to Larian about its next big
RPG, but this time the developer has
opened the gate – though lamentably
not to the point where I’ve been able
to take it for a spin myself. The
illithids, grotesque alien tyrants more
commonly known as mind flayers,
have rediscovered the secret of flying
nautiloids, their weird crustacean
ships, and have decided to invade the
Forgotten Realms. They’ve abducted
lots of people and stuck parasitic
tadpoles in their heads, but before the
show can really get started another
alien race appears, the githyanki, on
top of red dragons no less, and blows
them out of the sky.
This is good news, as it turns out.
As one of the unfortunate abductees,
you’re now free. Unfortunately, you
still have a parasite in your head. It’s

not a great thing to have stuck
inside your noggin, as it’s how mind
flayers procreate.
“So I have a central problem,”
Vincke says. “I need to get rid of
this tadpole or I’m going to become
a mind flayer. So I’m looking for
somebody that can help me with
that, and that too turns out to be
quite a problem, but I can go in
many directions.”

ORIGIN STORY
Between the extremely flashy
cinematics, you’ll make your
character. Here you’ve got to decide
what race you are and what your
background is, and then pick a
class. All custom characters hail
from Baldur’s Gate, but you might
be a dwarven noble or a crooked
drow. Chances are you’ll make an

origincharacter.Yes,Divinity:
OriginalSinII’s originsystemis
returning,lettingyoupicknamed
characterswithmoreelaborate
backstories,specialhooks.and
uniquedialogueoptions.Vincke
choosesAstarion,a vampirespawn
whonowfindshimselffreefromhis
masterandabletowalkinthelight


  • a ‘gift’fromthetadpole.Thistime,
    they’realsolockedintoa class.
    “Thestoriesareverymuchtiedto
    classattimes,”saysseniorwriter
    AdamSmith.“Classis sucha partof
    identityinD&D,ina waythatit
    wasn’tinDOSII.” Butthoseinitial
    decisionswilleventuallybe
    overshadowedbythechoicesyou
    makeasyouplay.“Arogueis always
    goingtobeabletodocertainthings
    thatotherpeoplecan’tdo,andanelf
    is goingtobereactedtobysome


GATED COMMUNITY A timeline of Baldur’s Gate games andexpansions


1998
Baldur’s Gate

1999
Baldur’s
Gate: Tales
of the Sword
Coast

2000
Baldur’s Gate
II: Shadows
of Amn

2001
Baldur’s Gate
II: Throne of
Bhaal

2001
Baldur’s
Gate: Dark
Alliance

2004
Baldur’s
Gate: Dark
AllianceII

2012
Baldur’s
Gate:
Enhanced
Edition

2013
Baldur’sGate
II:Enhanced
Edition

2016
Baldur’s
Gate:
Siegeof
Dragonspear

TBD
Baldur’s
Gate III

characters in a certain way. There
will always be things that are specific
to you because of the person you are,
but the really interesting things are
the things that are specific to you
because of what you did. And then
what gets even more interesting is
how your companions remember the
things that you did, and the way that
you treated them and other people.
And that becomes very complicated.”
At camp, Vincke starts feeding on
one of his companions. He’s made a
few friends, including one of the
aforementioned githyanki, Lae’zel, all
of whom can also be chosen as an
origin character at the start of the

BELOW: I failed my
history roll, so all I
know is that they’re
statues.

Baldur’s Gate III


FEATURE


CONFLICT IN BALDUR’S


GATE III STEMS FROM


CONVERSATIONS JUST


AS MUCH AS COMBAT

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