PC Gamer - UK 2020-04)

(Antfer) #1

ANATOMYOF A BOMB SITE


Here’sthebreakdownofa standardValorantengagement
H

uddled alone in a corner near bomb site
A, I knew I didn’t have a chance of
sneaking in and planting the package
strapped to my back. The defence had
just wiped out the other four members of
my team, and they knew the bomb was close. They’d be
waiting to dome me as soon as I stepped around a
corner. So instead I activated my ult, an ability I’d been
charging up for half a dozen rounds. After a tense,
vulnerable few seconds, I teleported clear across the
map to bomb site B and armed the bomb, adrenaline
pumping at the thought of pulling off a 1v4 upset.

“Unloseable!” says League of Legends shoutcaster David
‘Phreak’ Turley, who was helping my team of journalists
learn the basics of Valorant, Riot’s new competitive
shooter. Unloseable for him, maybe. It was meant to be
encouraging, but unfortunately Turley underestimated my
ability to choke under pressure. The defence raced to my
bomb site and I fumbledmyotherremainingabilities,
throwing down smokecloudsthatblindedmeasmuchas
they did them. Insteadofhidingtoscareoffanattempted
disarm, I went in– anddown– gunsblazing.Theyhad
just enough timetodefusemyunloseablevictory.
I’m still mad Iblewmychanceatglory,butthethrillof
that moment hasstuckwithme.Itshowedhow
dramatically a well-timedabilityinValorantcanaltera
match, and mademethink‘OK,maybeRiothas
something here’.Becauseatfirst,I wasn’tsosure.Hero
abilities allow forcleverstrategiesandexcitingupsets,but
look past them, andRiotGameshasfundamentallyspent
the last five yearsbuildingCounter-Strike.

TEAMFIGHT TACTICAL
Valorant is a 5v5 tacticalshooter,meaningyoumove
slowly, die real fast,andloseanysemblanceofaccuracy
when you try to run-and-gun.Weaponshaveheavyrecoil,
made more manageablewhenyoustandstillorcrouch.
Bullets penetratedoorsandlightcover.Oneround,one
life, with one teamtryingtoplanta bombandtheother
trying to stop them.Youevenbuygunsandarmouratthe
beginning of everyroundandrunfasterwithyourknife

games that force you to play as a team and think about
how you’re going to break through an enemy line and
conquer it. What we really liked is that concept,” says
game director Joe Ziegler.
“The bits and pieces that we took inspiration from
we’ve moulded into our own to create a package that we
feel is very unique, but really we were thinking about how
to expand on the creativity of it. Because in a lot of those
games, historically, it’s a game of inches.”
The parts of Valorant that aren’t pure Counter-Strike
are similarly unoriginal. Character abilities feel straight
out of a game like Overwatch (or League of Legends), but
are scaled way back to only a few uses per match. Riot
emphasised, again and again over two days of playing
Valorant and talking to its creators, that the shooting is the
main course and the abilities are the side dish.
“An obvious default for us would be like ‘Oh, just give
agents all the abilities every round,’” says lead game
designer Trevor Romleski.
But that’s not Valorant. Each character has a single
core ability they can use repeatedly while two others have
to be bought and replenished each round, and can only
hold a few charges. In the hands of a newcomer, trying to
use them in a firefight is liable to get you killed.
It only takes a few bullets to put you down, even with
armour. But a wall of poison or a flashbang that curves
around a corner can completely upset an encounter in the
hands of a pro. Their rarity does make them crucial, if

BELOW: Abilities like
this flame blast can
only be used a couple
times per round.

(there is, of course, no sprint). These
have been the fundamentals of
Counter-Strike for 20 years.
Seriously, when I went to Riot
Games to play its first new thing set
outside the League of Legends
universe, I didn’t expect to be pulling
out a knife to run at top speed in a
game released in 2020.
“When you think of everything
from old Rogue Spear, to Counter-
Strike 1.4 and Counter-Strike 1.6, and
even Rainbow Six: Siege now, they’re
all playing in this tactical tradition of

1


This attacher is
wide open, but
the bullet holes in
the wall imply the
defence don’t have
great aim.

t


2


If the other
bomb site is
undefended,
attackers could be
sneaking through
this back entrance.

3


Cypher drops a
tripmine and
keeps an eye on the
bomb site through a
sneakily placed
camera.

4


A smoke ability,
likely from our
POV agent, makes it
risky for attackers
to enter the bomb
site blind.

Va lo ra nt


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