PC Gamer - UK 2020-04)

(Antfer) #1
You’dbeforgivenforrollingyour
eyes at the thought of a free-to-play
card game based on League of
Legends. The card genre is full of
these spin-offs. But Riot Games’ take
is full of clever innovations and tense
duels dictated by your
skill rather than how
much you spend.

SLINGING CARDS
With its colourful
aesthetic and good-
natured charm, it’s easy
to mistake Legends of
Runeterra, which
entered open beta last month, for a
Hearthstone knock-off. It takes the
familiar faces of Riot’s enormously
popular MOBA and adapts their
playstyle and abilities into a game
where your primary objective is to
build decks and play cards to reduce
your opponent’s hit points to zero.
Though it walks like Hearthstone,
Legends of Runeterra talks like a
simpler version of Magic: The
Gathering. That’s to its benefit, as
Runeterra avoids cribbing many of
Magic’s cumbersome rules in favour
of faster, more aggressive duels.
For example: there’s no
‘summoning sickness’. Freshly placed
creatures (called followers or
champions) can attack immediately
after being summoned and aren’t
tapped out after, letting them still
block during your opponent’s attack
phase. It virtually guarantees that
every turn both sides will take losses,
making those clever plays where you
bait your opponent or save a unit
from dying feel extra rewarding. It’s
hilarious (and devastating) to cast
Deny thinking I’m about to cancel my
opponent’s fatal spell only to have
them cast Deny on my Deny. I really

enjoytheback-and-forthof
Runeterra’s battles.
When interactions between cards
get complicated, the game has a
clever feature called the Oracle’s Eye,
which shows you what the board will
look like after a certain
attack phase or spell
has resolved. Not
having to double-check
your math or worry
that a certain chain of
abilities and spells
plays will play out a
certain way is a
godsend.
Some genius twists to combat
further distinguish Runeterra from
the pack. Most card games, for
example, punish you for not spending
all your mana in a given turn. In
Legends of Runeterra, however, up to
three points of my unspent mana are

preservedforthenextroundto be
usedexclusivelyonspells.
Thischangefeelsassubstantial as
TheElderScrolls:Legendshaving two
separateplayingboards.Being able to
playcardsona turnwhereit should
beimpossibletoplaythembecause I
storedmanaearlieris oneobvious
benefit,butI alsolikethatI’m not as
harshly punished by a bad opening
hand. It keeps Legends of Runeterra
feeling unpredictable and dynamic,
instead of one player snowballing the
match due to bad luck.

MOST VALUABLE PLAYERS
By far the most unique part of
Legends of Runeterra’s combat is the
champions. Each of the initial set of
24 is modelled after a character in
League of Legends, adapting their
playstyle to fit inside the rules of a
card game. Braum, for example,
regenerates health and gets to choose
which enemy unit blocks him,
making him a great tank.
Each one also levels up after
meeting certain conditions, often
gaining more power and new abilities
that make them formidable.
When Zed attacks, for example,
he creates a shadow clone of himself
with the same attack and health that
is also attacking. If he or his clone
manage to directly hit an opponent
twice, Zed levels up so that his
shadow clone now also shares any of
Zed’s special keyword abilities, such
as his Quick Attack.
Triggering these special abilities is
a ton of fun, especially when you
fulfil the requirements to level up
your champion at the same time.
Each one has their own level-up
animation that really drives home the
idea of these cards transforming into
something much more dangerous
and powerful. When Darius levels up,
for example, he uses his iconic axe to
hook the camera and pull it in close.
Seeing these flashy animations
repeatedly play out again and again
does get a little tiresome, but I love
how much flair and tension they add
to each round.

NEEDTOKNOW
WHATISIT?
A generousfree-to-play
cardgamebasedon
LeagueofLegends
EXPECTTOPAY
Free
DEVELOPER
Riot Games
PUBLISHER
In-house
REVIEWED ON
GTX 1080Ti, Intel
i7-8086K, 16GB RAM
MULTIPLAYER
Yes
LINK
playruneterra.com

It keeps
Runeterra
feeling
unpredictable
and dynamic

I


don’t think I can stomach buying another booster pack after
playing Legends of Runeterra. It’s a necessary part of physical card
games where cards often have real-world value, but their
prevalence in digital card games is just an excuse to sell the worst
kind of lootboxes. It’s enough to make anyone cynical. But thanks
to a generous reward system that avoids booster packs altogether, Legends
of Runeterra is one card game that’s easy to love.

A DIFFERENT LEAGUE


Generous and innovative, LEGENDS OF RUNETERRA is a great alternative to Hearthstone.


By Steven Messner


THE KEYWORD MAKES THE CARD
A run-downofunitabilitiesandtheireffects

BARRIER
Negates damage once this round.

CHALLENGER
When attacking, choose your blocker.

DOUBLE ATTACK
Strike twice, with the first hit happening before usual combat.

ELUSIVE
Can only be blocked by other Elusive units.

EPHEMERAL
Is destroyed after attacking or at the end of the round.

LAST BREATH
Triggers an effect after dying.

TOUGH
Reduce incoming damage by one.

Legends of Runeterra


REVIEW

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