PC Gamer - UK 2020-04)

(Antfer) #1
Itopensina Peruvianjungle,
immediately establishing its central
hook. While Ben is dedicated to
point-and-click conventions, Dan has
reinvented himself as an indie
platformer hero on an emotional
quest. If you haven’t
played the earlier Ben
and Dan games, you
could be forgiven for
thinking you were in
for some self-
consciously edgy
humour with a side of
clever-clever
postmodernism. Yet it
takes great care to position its leads
as the butt of most jokes.
When I say ‘emotional quest’,
that’s exactly what it becomes. Ben
and Dan wind up in London, where
the capital has taken an apocalyptic
turn. Here they discover an AI that
puts them through a series of
experiments, harvesting their
response to emotional stimuli to
better understand humankind. What
follows is an imaginative journey
involving plenty of character-
swapping fun, as you make use of
their disparate skillsets. Dan can

reachplaceshiscounterpartcan’t,
while Ben can pick up and combine
objects to help his friend, creating
power-ups such as a double-jump.
There are minor control issues
with both. Ben is blighted by an
interface that feels
slightly fiddly however
you play. And while
Dan’s obstacle courses
are creatively designed,
he’s hardly Celeste’s
Madeline in precision
and responsiveness.
Though it avoids the
irritating pixel-hunts of
many vintage point-and-clicks, the
platforming creates a few sticking
points. Giving Ben a piggyback
speeds up your movement, but it’s
possible to pass by environmental
features or objects. You’re not always
confined to a small locality, nor will
you always be aware which character
you should be controlling. Such
moments are rare and dialogue tends
to subtly seed hints – though on a
few occasions you’ll find yourself
trying out every possible combination
of objects (not that your inventory
ever becomes unmanageable).

Somehow,it hardly matters. Dan’s
gleeduringtheplatforming set-pieces
is infectious– just witness his
responsetohisdiscovery of ‘left
gravity’.Andany minor annoyances
arequicklyforgotten when you’re
neverfarfroma pun, a one-liner, or a
creativesightgag.

THROWING SHADE
Its sense of humour might
occasionally be too caustic for some,
while others might be uneasy at the
pot-shots it takes at other games. Yet
the tone is usually either cheeky,
affectionate, or both. As often as it
takes the piss (sometimes literally), it
celebrates the kind of games it’s
joking about. It doesn’t stoop to the
usual type of videogame satire, where
a game does the very thing it
complains about, outside of one
sequence that deliberately riffs on
that idea, where the payoff is the
reveal of the emotion being tested.
Elsewhere, there’s a frankly
brilliant section that interrogates the
process of respawning. One chapter,
where the two need to impress a
social media feed of youngsters to get
into a club, risks devolving into
condescending references to young
people and their weird lingo, but
defies expectations with a self-aware
twist. And one elaborately silly joke
involves a punchline that’s delivered
piecemeal within the opening
moments of a visual novel, Devil’s
Kiss, that’s bundled with the game.
Surprises are scattered liberally
throughout. Some deliberate
misinformation prompts an ingenious
mechanical twist, and you’ll mow
down waves of piñata minions with a
screen-shaking gun. Yes, a few gags
fall wide of the mark. But Size Five’s
ballsiest adventure to date is the kind
ofgameyou’llbequotingforyears.

NEEDTOKNOW
WHATISIT?
Platformermeets
point-and-clickinthe
third(andfinal?)Ben
andDangame
EXPECTTOPAY
£15.50
DEVELOPER
Size Five Games
PUBLISHER
Size Five Games
REVIEWED ON
Intel Core i3-8350K
CPU, 8GB RAM, GeForce
GTX 1060
MULTIPLAYER
No
LINK
sizefivegames.com

83


“Not every conspiracy
has to be the fucking
Templars.” If that made
you smile, buy with
confidence.

VERDICT

Its sense of
humour might
occasionally be
too caustic
for some

G


enuinely funny games are a rarity. So without overlooking
the ingenuity of a game that fuses point-and-click adventures
with platform-puzzlers, the highest praise I can give Lair of
the Clockwork God is that it made me laugh from start to
finish. Its central pair – alter-egos of creator Dan Marshall
and co-writer Ben Ward – would hate the phrase ‘interactive comedy’, so
I’ll simply say that this is a gag delivery device with an outstanding hit rate.

HYBRID HEAVEN


The genre-hopping LAIR OF THE CLOCKWORK GOD could be


2020’s funniest game. By Chris Schilling


GAGGING ORDER
Thetypesofjokeyou’llfindinLairoftheClockwork God

Creativeswearing–21%
Unorthodoxuseofbodilyfluids–18%
Good-badpuns–17%
Mockingvideogameconventions–16%
Referencestowilliesandbums–11%
RidiculingDailyMailreaders–9%
Walking-simulatorparodies–5%
Intense dislike of slippy-slidey ice levels – 3%

21%

18%

17%

16%

11%

9%

5%

3%

Lair of the Clockwork God


REVIEW

Free download pdf