PC Gamer - UK 2020-04)

(Antfer) #1

Warcraft III at 200fps, but if you’re
looking at your army, it looks more
like stop-motion. In cutscenes,
they’re a lot less animated than
previously advertised, too. In 2018,
Blizzard showed off an in-game
cutscene from the Culling of
Stratholme mission, featuring lots of
close ups and characters gesturing
and arguing, but little of that is
present now. The cinematic
cutscenes that bookend the
campaigns, meanwhile, are the exact
same ones from the original game.
They’ve actually aged really well, but
they’re not nearly at the standard that
Blizzard has since become known for.
The developer’s also played it a bit
safe with the maps. Some locations,
like Dalaran and Strathholme, have
seen a more dramatic update, but for
the most part they stick very close to
the originals. Their design largely
remains excellent, whether they have
been built with story and pace in
mind, or just a big free-for-all online
fight. Veteran players will notice
some tweaks, like camps, mines and
other things being moved around, but
meaningful changes are few and far
between. Aesthetically, though, they
are pretty unappealing. Despite the
higher quality textures, it feels like
playing WoW Classic with modern
character models. The juxtaposition
just makes the maps look more dated.


CRAFT WORK
All the Warcraft III campaigns and
expansions are available, but after
nearly 20 years I’d really like to see
what Blizzard can still do with its
fantasy RTS. The dialogue and voice
acting can be uneven, but this is still
the best RTS story out there – sorry,
StarCraft fans. It’s also one I already
know by heart. With the recent Age
of Empires 2: Definitive Edition,
Microsoft added three new
campaigns that actually tried new
things, with much success. With that
release still fresh in my mind,
Blizzard’s work on Reforged feels a lot
more conservative. Still, replaying
Arthas’ fall from grace, devouring
Azeroth as the Scourge, and uniting
the factions to fight Archimonde is a
real treat. While the changes to the
campaigns are few and far between,
this is the best they’ve ever been.
Even if you’re in the camp who
wants everything apart from the
graphics to stay the same, you might
still be disappointed by other
omissions. The massive UI and text
that covers the screen are two big


pains in the arse, and there are no UI
scaling options at all. It looks
comically huge. The ability to zoom
in is rendered more pointless because
of the size of the UI, and you can’t
zoom out far enough to really see
your surroundings. More bizarre is
the inability to rebind keys without
some external faffing around. This is
a hotkey heavy game, so it’s a huge
oversight. Making a remaster in 2020
and skipping the accessibility options,
aside from a new ‘story’ difficulty
mode, is just a bit baffling.
Reforged was in beta for a while
before launch, letting a large number
of players test the multiplayer, and it
was delayed to give the developers
more time to polish it.
It could have probably
done with a bit more
time. At launch, players
started reporting
authentication
problems, not being
able to make custom
games, and plenty of
other issues. Some of
them seem to have been resolved,
while others that have been around
since last year remain, like micro-
stuttering that can occasionally reach
unbearable levels.
Then there are the issues that
aren’t bug-related. Despite Warcraft
III already featuring competitive
ladders, Blizzard has yet to introduce
them in Reforged at time of writing,
which isn’t an auspicious start for an
RTS looking to revive its esport
scene. Clans and automated
tournaments are missing, too.
Perhaps because it doesn’t want the
next Dota to slip through its grasp,
Blizzard has also changed its custom
game policy. If you make a custom
game in Warcraft III now, it belongs
to Blizzard. It owns the copyright and
can do what it wants with it, a policy

that looks set to prevent any real
resurgence of the original game’s
thriving map editor community.
Unfortunately, if these things are
putting you off, you can’t simply
return to Warcraft III Classic and
forget about them. The original has
been added to the new client, so the
connection problems, lack of
competitive ladders, and other issues
are now shared between them. This
might be the first time a remaster has
made its predecessor worse.
There’s a long list of
disappointments, some of which may
be sorted in time, but others we’re
seemingly stuck with. I still can’t
shake the itch to play more, though.
There’s a real dearth of
real-time strategy these
days, and even with its
issues, the core of
Warcraft III: Reforged
is exceptional. For
years now, I’ve been
dipping into MOBAs to
get my fix, but it’s not
the same. Dota 2 might
have dwarfed it, but I never got over
the loss of all my units and buildings.
If you’re just interested in the
campaigns, which tends to be the
case with most RTS players, then you
may be more content with what
Blizzard has released, even though
you’ll still encounter some rough
edges. This isn’t anything like a
comeback, however, and with the
rough launch and the community
seeming to turn against Blizzard after
it walked back improvements, I’m not
atallconfidentaboutitsfuture.

59


Warcraft III: Reforged
is an exceptional RTS
that is unfortunately
let down by this very
disappointing remaster.

VERDICT

If youmake a
custom game in
Warcraft III
now, it belongs
to Blizzard

ROLL CALL Get to know Warcraft III’s factions


HORDE
The orcs, trolls, and
tauren faction is
full of melee
bruisers backed up
by shamanistic
magic powers.

SCOURGE
The undead
Scourge is fuelled
by necromantic
magic and enjoys a
bit of cannibalism
now and again.

NIGHT ELVES
The Night Elves
love shooting and
magic. It’s a ranged
faction but can also
field huge giants as
a tanky frontline.

ALLIANCE
Made up of
humans, dwarves,
and elves, the
Alliance are the all-
rounders with tech,
magic, and knights.

Warcraft III: Reforged


REVIEW

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