PC Gamer - UK 2020-04)

(Antfer) #1

I


feellikeGhostbusters:The
VideoGameiswhatseven-
year-oldmewouldhaveasked
for fromtheMakeAWish
foundation.Theattentiontodetail
is almostoverwhelming.Proton
packsjangleasyourun.PKE
metersbloopinexactlytheright
way. And somehow, a soundtrack
from a 35-year-old movie is expertly
retrofitted to a modern(ish) action
game. I get misty eyed just hearing
the menu music.


But the most striking thing is still the
characters. Murray oozes back into
Venkman’s sleazy charm. Ray is
relentlessly chipper. And Winston is
inexplicably missing from the first
hour, just as he was in the movie. It’s
amusing, well written, and
implemented in a way that rarely
feels forced, although the new recruit
could hardly be more generic if a
team of CIA plastic surgeons spent


monthsdiscussinghowtomakehis
facemoreforgettable.Youcould
argueit’sallabouttheestablished
cast–becauseitis–butplayingasa
positroncolliderstrappedtoacrash
testdummydoesrobthegameof
somecharacter.
There’sasimplejoyinshooting
up famous locations with a pretend
spook laser. Getting this right was
almost as important as nailing the
script, and they feel fun to fire. The
whole process of wrangling ghosts
and slamming them into traps is
satisfying, too. The game becomes
unwieldy when there’s loads going
on, but the chaos is quite exhilarating.
You even have to balance the amount
of damage you cause against the
amount you earn, which feels like the
perfect way to adapt a film
celebrating the triumph of
private enterprise over
environmental
protection standards.

NostalgiainGHOSTBUSTERS:THEVIDEOGAME


EXPECTTOPAY
£20

DEVELOPER
Saber Interactive

PUBLISHER
Mad Dog Games

NEED TO KNOW

They didn’t even make a Phantom
of the Opera quip here...

The UK Ghostbusters features
Bertie Bassett scaling a Weatherspoons.

GOZER FUND ME


75


A


notherghostlytitlesetinNew
York, The Blackwell Legacywas
the second game from Unavowed’s
Dave Gilbert, released back in2006.
Luckily, point-and-click gamesdon’t
age. The story holds up and mostof
the scenes have conflict and purpose.
The stakes are clear for hero Rosa,
who has to work with spectralguide
Joey or risk being institutionalised.
It’s a knowing adventure game:
there’s even an animal puzzlethat
nods to Broken Sword’s wretched
goat. Couple this with charactersthat
feel relatable if not always likeable,
and it’s a good alternative to
the Ghostbusters approach to
undead relations.


THE BLACKWELL


LEGACY


84


T


his“micro-adventure game”
presents you with six bite-sized
bits of paranormal investigation, each
lasting around 40 minutes. That
sounds short, but that’s the point – I
love being able to dip in, complete a
case, then come back another day. It’s
a simple, dialogue-led adventure: the
characters don’t even move, but I’m
too busy enjoying the buffoonery of
Officer Dooley to notice. And it’s a
game that nods to so many other
mediums that it looks like it has a
nervous twitch. Thanks to its humour
and episodic presentation, it’slikethe
video game adaptation of
Garth Marenghi’s Darkplace
we never knew we needed.

THE DARKSIDE


DETECTIVE


78


I


nTheSims,it’susuallyanaccident
when yourinhabitantsendup
being terrorisedbyavengefulspirit.
(That, or you’veentombedthe
deceased’s ashesinasecret
compartmentsotheycanneverfind
peace.) Butin2003’sGhostMaster,
it’s preciselythepoint.It’sessentially
a haunted puzzlegameinwhichyou
have to scarepeoplebytethering
ghosts andghoulstospecificitemsor
areas. The resultfeelslikeifJames
Wan producedamovieabout
the disappearanceof
Mortimer Goth.

GHOSTMASTER


70


Rosa freelances for PC Gamer, apparently.

Cursed door or sexy club?
Let’s explore together.

Anything consenting
between adults and ghosts.

REVIEW

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