PC World - USA (2020-03)

(Antfer) #1
MARCH 2020 PCWorld 77

hardware or Windows 7, so we
test with DX12. Shadow of the
Tomb Raider uses an enhanced
version of the Foundation
engine that also powered Rise
of the Tomb Raider and
includes optional real-time
ray-tracing features.


Ghost Recon Breakpoint
It may run in DX11, but like its
predecessor, Ghost Recon
Breakpoint and its AnvilNext
2.0 engine absolutely melts
GPUs—so much so that we test
this game on Very High rather
than Ultra settings.


Total War: Three Kingdoms
Most of the games in our suite
are shooters or adventure
games, but we’ve included
Total War: Three Kingdoms to
give us a glimpse at RTS
performance. It’s another DX11
game, running on an improved
version of the same engine
found in Creative Assembly’s
previous Total War entries.


GTA V
This game isn’t really a visual barn-burner, but
still tops the Steam charts day in and day out.
We test Grand Theft Auto V with all options


turned to Very High, all Advanced Graphics
options except extended shadows enabled,
and FXAA. GTA V runs on the RAGE engine
and has received substantial updates since its
initial launch.

Ghost Recon Breakpoint
(Frames per second)

LONGER BARS INDICATE BETTER PERFORMANCE

76

77

78

79

94

89

101

100

102

1080p 1440p

Sapphire Pulse Radeon
RX 5600XT
Sapphire Pulse Radeon R X 5600XT (new BIOS)

GeForce RTX 2060 (FE)
EVGA GeForce GTX 2060 KO

EVGA GeForce GTX
2060 KO Ultra

71

80
Radeon RX 5700^96

Shadow of the Tomb Raider
(Frames per second)

LONGER BARS INDICATE BETTER PERFORMANCE

63

62

62

65

95

86

94

96

99

1080p 1440p

Sapphire Pulse Radeon RX 5600XT

Sapphire Pulse Radeon
R X 5600XT (new BIOS)
GeForce RTX 2060 (FE)
EVGA GeForce GTX 2060 KO

EVGA GeForce GTX 2060 KO Ultra

56

69
Radeon RX 5700^101
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