MARCH 2020 PCWorld 77hardware or Windows 7, so we
test with DX12. Shadow of the
Tomb Raider uses an enhanced
version of the Foundation
engine that also powered Rise
of the Tomb Raider and
includes optional real-time
ray-tracing features.
Ghost Recon Breakpoint
It may run in DX11, but like its
predecessor, Ghost Recon
Breakpoint and its AnvilNext
2.0 engine absolutely melts
GPUs—so much so that we test
this game on Very High rather
than Ultra settings.
Total War: Three Kingdoms
Most of the games in our suite
are shooters or adventure
games, but we’ve included
Total War: Three Kingdoms to
give us a glimpse at RTS
performance. It’s another DX11
game, running on an improved
version of the same engine
found in Creative Assembly’s
previous Total War entries.
GTA V
This game isn’t really a visual barn-burner, but
still tops the Steam charts day in and day out.
We test Grand Theft Auto V with all options
turned to Very High, all Advanced Graphics
options except extended shadows enabled,
and FXAA. GTA V runs on the RAGE engine
and has received substantial updates since its
initial launch.Ghost Recon Breakpoint
(Frames per second)LONGER BARS INDICATE BETTER PERFORMANCE7677787994891011001021080p 1440pSapphire Pulse Radeon
RX 5600XT
Sapphire Pulse Radeon R X 5600XT (new BIOS)GeForce RTX 2060 (FE)
EVGA GeForce GTX 2060 KOEVGA GeForce GTX
2060 KO Ultra7180
Radeon RX 5700^96Shadow of the Tomb Raider
(Frames per second)LONGER BARS INDICATE BETTER PERFORMANCE6362626595869496991080p 1440pSapphire Pulse Radeon RX 5600XTSapphire Pulse Radeon
R X 5600XT (new BIOS)
GeForce RTX 2060 (FE)
EVGA GeForce GTX 2060 KOEVGA GeForce GTX 2060 KO Ultra5669
Radeon RX 5700^101