2019-03-01_Official_PlayStation_Magazine_-_UK_Edition

(sharon) #1
045

PREVIEW


The sense of time and place is
the first thing you notice about
Spiders’ open world RPG. The
game’s visual appeal embraces the
chiaroscuro of Caravaggio, with
every scene steeped in shadow. The
landscape echoes the Flemish painting tradition of
the 17th century. It’s romantic and violent, and it’s
easy to forget this is all based in fantasy.

Just looking longingly at the visual detail does
Greedfall a disservice, as behind the grand views and
intricate, Adam-Ant-like costumes, is an RPG that
promises an open world of equally broad choices.
Will you complete a quest down the barrel of a gun
or with diplomacy? You can choose to do neither;
a stealth mechanic means you can solve a situation
with the silent stab of a blade. If no-one sees you
there’ll be no cause for comeback.

WILD FRONTIER
“Our first thought when we began to create Greedfall
was that we wanted the key word of this new project
to be ‘exploration’,” reveals Spiders’ CEO Jehanne
Rousseau. “We also wanted to create a fantasy
universe, but we wanted it to be different from what
we’ve created in previous games. These two separate
reflections led us to choose the 17th century as a
reference. We didn’t want to do a historical game,
but the costumes, architecture, and politics of this
time period are so rich that the idea immediately
appealed to the whole dev team.”

GREEDFALL


Will you be a prince charming


or a dandy highwayman?


FORMAT PS4 / ETA 2019
PUB FOCUS HOME INTERACTIVE / DEV SPIDERS

“THE KEY WORD


BEHIND THIS NEW


PROJECT IS


‘EXPLORATION’.”

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