2019-03-01_Official_PlayStation_Magazine_-_UK_Edition

(sharon) #1
PS Plus subscribers get God
Of War: Ghost Of Sparta in
May, and Chains Of Olympus
the following month –
remasters of the PSP games
that are great on handheld.

Launching alongside the PS4
version, Danganronpa V3’s
PS Vita version shows that it
is still the perfect platform
for this sort of adventure/
investigation game.

With the phenomenal God Of
War releasing on PS4, we put
in a few hours from our hotel
using PS Vita remote play.
Fearsome daddy Kratos is
always with us.

With our libraries having
soaked up most of the PS Vita
games that were offered as
part of PS Plus, and a massive
backlog of PlayStation greats,
we won’t stop playing on the
go any time soon...

1 may – 2016 29 sep – 2017 20 apr – 2018 now
Ys VIII releases alongside a
PS4 version, showing a
big-budget-feeling JRPG can
still work on the handheld, and
feel brilliant to take on the go


  • an RPG with bite.


15 sep – 2017

(^058) PS3 to use it as a second screen,
or to stream the home console
directly to the handheld to play it
remotely. You could transfer data
between the systems to
take saves from PS1
games you’d been
playing and continue
those on the go. With
the release of PS4,
the second screen and
remote play features
only improved, turning
it into a system that
enhanced the features
of your new console
when you unboxed it in 2013.
As far as features go, in many
ways PS Vitaushered in what we
now think of as being ‘the PS4
generation’. More than simply a
successor to PSP, it was a link
between PS3 and PS4 in terms of
streamlining the user experience.
Features we now take for
granted, like Party – the
feature for grouping
up with your friends
to voice-chat through
the UI as opposed
to in a particular
game – got their
start on the handheld.
That was a pretty
advanced feature,
especially for the time. And
because Sony was able to see how
players interacted using PS Vita,
the hardware designers could be
confident those features would
flourish in the PS4 we all know
and love today.
But even today PS Vita is much
more than any sort of middle step,
or even a side dish. It’s a whole
second meal, and the great thing is
how well the flavour complements
the rest of the PlayStation feast.
While some features, like Near, are
no longer supported, they helped
make the console what it is today:
a place for innovation, and quite
simply superb gaming experiences.
And unlike the most memorable
moments of home console gaming,
these are experiences that can
happen anywhere: when you’re
cosied up in bed, on long-haul
international flights, or as you
wait for a friend on a park bench.
So full of goodness is it, that we
know we’ll still be playing our PS
Vitas for a long time to come, and
if you still haven’t tried it all these
years on, then there’s still a whole
world to explore at your fingertips
if you’ll join us.
“FEATURESWENOWTAKEFOR
GRANTED, LIKE PARTY, GOT THEIR
START ON THE HANDHELD.”
DEVELOPER #2
TOSHIHIRO KONDO
President, Nihon Falcom
“At Falcom, starting with the
Trails and Ys series, we have
truly released many titles for
the Vita. We’ve learned so
much about it by developing
for it and, not only I, but our
entire development staff has
a very strong attachment to
the Vita. I’ve also played many
titles on it as a gamer myself.
There aren’t many handheld
gaming hardware devices out
there with so many high
quality titles so easily
available! I’m proud to say
that I still have my Vita to this
day. I would certainly love to
see it revived in the future.”
DEVELOPER #3
SOHEI NIIKAWA
President, Nippon Ichi
Software, Inc.
“The Vita is personally my
all-time favourite console.
At Nippon Ichi Software,
we’ve developed and sold lots
of software on this console.
Vita’s awesome! If there will
ever be a successor to the
Vita, I would love have a game
ready for its launch!”
Tearaway made use of
PS Vita features like
the rear touchscreen
and camera.
PS VITA

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