2019-03-01_Official_PlayStation_Magazine_-_UK_Edition

(sharon) #1

066


Falcon Age


W


e tend to see games from
the perspective of colonisers
but not too many games deal
with the colonised,” Chandana
Ekanayake, co-founder and
studio director at Outerloop
Games, tells us. “It’s an old
theme but we feel like we can
offer a new perspective to it.”
Ara lives on a dying, resource-
drained planet, her home being
stripped bare of raw materials by
machine colonisers. Befriending a
young falcon, she learns more
about the lost art of falconry that
goes back to her family roots, and
joins up with the resistance to

push back against the invaders
alongside her new friend.

CLAWS OUT
“While we were brainstorming
ideas for games we wanted to
make, I saw a YouTube clip of
golden eagle attacking a mountain
goat that sparked my interest,”
Ekanayake explains. “[When
prototyping] the first time we were
able to whistle for the falcon in-
game and experience her landing
on our hand was the moment we
knew that this could work.” Played
in first person, it feels perfectly
natural to have your falcon friend

right next you. And, of course, to
have the option to play in PS VR
using PS Move controllers (though
you can play with a DualShock if
you prefer).
“We offer comfort controls for
players that are more prone to
motion sickness, and also offer lots
of options for players that want to
customise locomotion,” Ekanayake
tell us. “In VR, we default to a
teleshift that teleports the player
with blinks and orientation
controls. Players can turn on an
option to walk through the
environment and use standard
FPS controls if they want.”

FORMATPS4, PS VR/PLAYERS 1 /DEVOUTERLOOPGAMES

A bird in the hand is worth a lot in PS VR


Colonisation


Sci-Fi


VR


Falconry
Reclaim

Tec hnolog y


Partners


Grow

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