2019-03-01_Official_PlayStation_Magazine_-_UK_Edition

(sharon) #1
069

W


e’ve all felt like a monster at
some point. In the world of
Sea Of Solitude, if you become
too lonely, you actually turn into
one. Consumed by darkness.
This is how Kay finds herself,
newly formed, marooned among
other lonely shadows in a
mysterious city.
These streets are half-submerged
and mostly abandoned, haunted by
monsters similar to Kay, ranging
from small, apathetic lingerers to
huge, dark masses that stalk her

throughout her journey, diving in
and out of the water and looming
over her. Loneliness can feel like a
small problem, but when left to
fester it can tower over you,
looming large as it pursues you.

ALONE IN THE DARK
The European-looking city is
based on Berlin, where developer
Jo-Mei Studios is located. Using a
boat, you travel between buildings
and rooftops above the water as
you attempt to find a way out

and learn why Kay has become a
shadow creature.
“Nearly every human being can
at least somehow relate to or
remember the feeling of being
lonely,” says Cornelia Geppert, the
game’s writer and creative director.
“In my case I started writing the
story when I felt the loneliest in
my life. I think as an artist you
process your emotional worth by
letting it out and putting it into
your art. [...] It’s not a ‘made-up’
story.” Expect some feels.

Loneliness


Pursuit
Darkness

Berlin EmptyCity


Boat


Sea Of


Solitude


FORMATPS4/PLAYERS 1 /DEV JO-MEISTUDIOS

So much to sea, so much to do


Monsters


Rooftops


Like Kay, the other
monsters have come
here because they got
too lonely and turned.

“NEARLY EVERY


HUMAN BEING CAN


SOMEHOW RELATE


TO [...] THE FEELING


OF BEING LONELY.”

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