2019-03-01_Official_PlayStation_Magazine_-_UK_Edition

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Spelunky 2


O


ne more go.” Those are the
words that echo through the
caverns of Spelunky around your
poor explorer’s dead body every
time you fail, thanks either to a
devious trap or your own poor
judgement. You want to try
again, to strike deeper. And in its
own way Spelunky 2 is trying
again and delving further.
One of the biggest new additions
is online multiplayer, taking the
uniquely mad co-op of the first
roguelike platformer to a new level.
“The game becomes more chaotic
with more players – especially
since you can pick up and whip

other players – but it also becomes
easier because of the ghosts and
teamwork,” explains the game’s
creator, Derek Yu, when we ask
about what the online aspect adds.
“I think that mix of extra chaos
and extra power transforms
Spelunky into something kind of
like a casual party game.”

DIGGING A HOLE
While playing with friends is all
fun and games, the challenge of
Spelunky is not. The caves are
dangerous, and one misstep means
you’ll have to challenge yourself
all over again. And in this sequel’s

new areas there’s even more to
worry about. Levels even have
extra layers now as you move in
and out of doorways.
“I’m trying to see how far we
can push everything in Spelunky 2.
With traps, I might look at a
specific trap that worked well in
the original game, like arrow traps
or spikes, and think about why it
worked and how else it could be
used,” says Yu. “Can we make a
version that’s bigger or attacks at
different angles? A big part of the
fun for me in making a sequel is
getting to explore the possibility
space more.”

FORMATPS4/PLAYERS1-4/DEVMOSSMOUTH

Unearthing an even deeper sequel


“THE GAME


BECOMES MORE


CHAOTIC WITH


MORE PLAYERS.”
The environment might
be deadly, but look how
cute the monsters are!

Moon


Ghosts


Underground


Te am w or kChaotic


Arrow Traps


SpikesMultiplayer

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