2019-05-01+PC+Gamer

(sharon) #1

In the end, I swipe the key unseen
from Byrne’s office with four other
Overseers in the room. I’d forgotten
how satisfying Dishonored’s stealth
play is, and I’m enjoying sneaking
over rooftops and slipping through
cracks once again. I return to the
Crone’s Hand and grab the
Silvergraph studio key. I also nab the
code for the Jindosh lock, scrawled
on a piece of paper on another desk. I
then scoot across the rooftops to the
studio. Inside are two coffin-like
transport cases that a pair of
now-dead miners planned to use to
escape Serkonos. I’m going to put
Paolo and Byrne in them instead.
Paolo first, as he’s directly below
me in the Crone’s Hand courtyard. I
possess him, sneak him into a quiet
corner, and choke him out. Instead of
flopping to the ground however, he
transforms into a swarm of rats.
Damn it, I’d forgotten Paolo is
protected by black magic. As if that
wasn’t bad enough, the swarm
scurries through the courtyard,
alerting all the other Howlers. The
result is a massive, multi-staged fight,
asIgraduallymakemywayup
throughthefloorsoftheCrooked
the path and slide through the gap in the brickwork. I
figure they won’t follow me this way.
This time I figure right, although I wish I hadn’t. As I
walk away from the Black Market, a massive explosion
detonates behind me. I return through the gap in the
brickworks to discover bits of Overseer everywhere.
Seems there was a miscommunication in tactics between
the Overseers. Only one chased me down the path, while
the other decided to throw a grenade at me, which rolled
down the hill and exploded at the feet of the first
Overseer, blowing him to smithereens.
I mean come on! If I go to all this trouble to avoid
killing you, the least you could do is avoid killing each
other! You know what? I’m not taking the blame for
this one. People in narrow alleys shouldn’t throw
grenades. Simple as that.
In the end the shortcut proves little more helpful than
going in the front, which given someone just died for it
is intensely annoying.
Nonetheless I manage to slip past the Overseer
security and quietly choke out Byrne. I exit through the
window in Byrne’s office, and drop down onto the street
below to deliver him to the Silvergraph studio.
Job done. Hopefully the Dust District will be a little
better off without those two squabbling over territory. I
make my way to the Jindosh Lock and enter the code,
completing the level. My chaos level is still high, which is
frustrating but unsurprising.
Fortunately, we’re not finished yet, and I have a plan
that,withluck,willtipthebalance.


sealing the crack
Aramis Stilton’s manor is unlike any other location in
Dishonored II. A strange ritual performed there has left a
leak between the void and the real world, hence the
mission’s official title A Crack in the Slab. This leak means
my Outsider powers won’t work here. Fortunately in their
place the Outsider has provided me with a Timepiece that
lets me travel between the manor’s past and present.

DusT 2 DusT


The many ways you
can complete the
Dust District

Key

Yes
No

AreyouOK
KillByrne withkilling?
Bringbodyto
Paolo KillPaolo

KillPaolo
again

Bringbodyto
Byrne

Startthe
mission

Solveriddle
yourself

Getcode
fromPaolo
Remove
Paoloand
Byrne?

Take
Silvergraph
key

Getkeyfrom
Byrne’s
office

Stealcode
from
Durante’s
office?

Retrieve
code
Getcode
fromByrne

Bringbodies
to
Silvergraph
office

Placebodies
intrunks

UNLOCKTHE
DOOR

Knockout
Paolotwice

Knockout
Byrne

Hand, trying to fight off around a dozen Howlers without
killing any of them. I achieve this with a combination of
slow time, sleep-darts, and a whole lot of chokeholds,
before finally knocking out Paolo a second time on the top
floor of the building.
This time he remains un-rat-ified, and I transport the
body to the Silvergraph studio.
Sorted. Byrne next. I head to the Overseer’s office, but
this time by a different route. Earlier I noticed a gap in the
brickwork near the Overseer’s HQ. Beyond it is an alley
that leads to a back-entrance. I figure this will make for a
slightly easier infiltration.
I figure wrong. Turns out a couple of Overseer’s have
booby-trapped the passage, and as I sneak up the path, I
trigger one of said traps. The bolt misses, but the noise
alerts the two Overseers at the top, and they spot me. I
don’t want to get into another fight, so I race back down


PERSONALADVENTURES IN GAMES


DIARY


One of many that got away.
THE GREATER GOOD.
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