After 15 years in the grave, BLOODLINES 2
brings the vampire-RPG back from the dead,
and it’s bigger, darker, and more ambitious
than ever.
By Rick Lane
erearethree
wordsI never
thoughtI’d
write:Bloodlines
isback.It’sbeen
almost 15 years
sinceTroika
Games’vampireRPGfirst
launched,winningandbreaking
heartsinequalmeasure.Bloodlines
remainsoneofthemoststylishand
intricatefirst-personRPGsever
made,witha trulyremarkable
amountofdepthanddynamism
bakedintoitsdarkandseedyLos
Angeles.ButBloodlines’ premature
launchalsomeantit wasriddled
withbugs.Afteryearsof
communitysupport,it isstilla
challenginggametograpplewith.
Bloodlinesis oneofthegreat‘what
ifs’ofPCgaming.Whatif Troikahad
beengivenanothersixmonthsto
sharpenBloodlines’ fangs?Whatif the
gamehadn’tlaunchedonthesame
dayasHalf-Life 2? Whatif thelikes
ofLeonardBoyarskyandTimCain
andBrianMitsodahadbeengivena
shotata sequel,tocapitaliseonall
thelessonsthey’dlearned?
We’llneverknowtheanswersto
thosefirsttwoquestions.Butwewill,
finally,getananswertothethird.“If
they’daskedmetodoanotherone
backthenI wouldhavedoneit,”says
BrianMitsoda,leadnarrative
designeronBloodlinesandBloodlines
2. “Ithinkoneofthebestthings
abouttheWorldofDarknessIPis
thatthereare– justinonecityalone
H
Bloodlines 2
COVER FEATURE