2019-05-01+PC+Gamer

(sharon) #1
BELOW:Bloodlines 2
is setinSeattle.The
firsthubsurrounds
PioneerSquare.

Paradox has shown the game to
anyone outside the company or
Hardsuit Labs, and the production
team is still uncomfortable saying the
game’s name out loud, often referring
to Bloodlines 2 by its codename –
Project Frasier.

BLOODY BACKSTORY
Bloodlines 2 opens with a direct
call-back to the original. Your
character – whose appearance and
backstory can be customised before
the game starts – awakens on the
floor of what appears to be a
courthouse. It transpires you’re both
a witness to and a suspect of a Mass
Embrace – a supernatural terror
attack in which a group of humans,
including you, were assaulted on the
street and illegally turned into
vampires. Representatives from
multiple factions, including the
Camarilla, are present to watch your
trial and execution. After recounting
events from your perspective,
however, a fire rages through the
building, enabling your escape.
Bloodlines 2 is built in Unreal 4,
and plays mostly from a first-person
perspective. The escape from the
burning courthouse doubles as the
tutorial. Unlike the first Bloodlines,
you don’t pick your clan during
character creation. Instead, all
players start-out as a “thin-blood”, a
weaker type of vampire with a
unique set of powers.
Hardsuit explains that this was a
practical choice both narratively and

burial,”Schwarzersays.Instead,
Schwarzerwasthrilledbythe
presentation,tothepointwherethey
immediatelybegandiscussing
pre-production.“Thiswasverymuch
HardsuitLabstakinga tremendous
riskandgettingustothepointwhere
wemadea decisionforthem.
Nothingmore,nothingless.”
It’sa riskParadoxis confidenthas
paidoff.Atthecompany’sHQin
Stockholm,I’mpresenteda
30-minutein-gamedemo,controlled
byBloodlines 2 ’s leadproducer
ChristianSchlütter.It’sthefirsttime

POWERING THROUGH


Levelsaredesignedtobenavigated in multiple ways


1


By transforming into
mist, you can slip
through this vent.

2


Using your
telekinesis, you can
create a new path by
ripping out an industrial
fan from the wall.

3


The most
straightforward
approach. Use your
bat-like wings to fly
over the gap.

1 3

2


  • hundreds of stories. There’s always
    more stories to be told.”
    Mitsoda is working with Hardsuit
    Labs, the developer and creative lead
    behind Bloodlines 2. The game is
    being published by Paradox
    Interactive, which acquired White
    Wolf in 2015, and thus owns the
    World of Darkness IP. Indeed, the
    acquisition of White Wolf by Paradox
    was the trigger for Bloodlines 2’s
    development. In an unusual turn of
    events, HSL began working on
    Bloodlines 2 the moment they heard
    about the acquisition, pitching the
    idea directly to Paradox.
    “When we got wind of Paradox
    acquiring the World of Darkness IP,
    within about ten minutes I had my
    creative director Ka’ai Cluney come
    into my office and say ‘We need to
    contact Paradox. Do you know
    anybody there, because we need to
    pitch them a game?’,” says Andy
    Kipling, the CEO and co-founder of
    Hardsuit Labs. “We spent November
    and December and January putting
    together a pitch that we could show
    them at DICE. My assumption, for
    what it’s worth, was Paradox had a
    clear plan in place and that we would
    be coming in from out of the fold to
    try and make a hail-Mary pass.”
    Kipling’s assumption was correct.
    Paradox did have plans for a
    Bloodlines 2. “But it was also
    something we considered quite
    valuable and that we didn’t want to
    give out of our hands too easily,” says
    Florian Schwarzer, product manager
    at Paradox Interactive.
    Unsurprisingly, Paradox was
    sceptical about Hardsuit’s plans. “I
    [went] into that first Skype meeting
    with them expecting to watch a


Bloodlines 2


COVER FEATURE

Free download pdf