2019-05-01+PC+Gamer

(sharon) #1
That’stheproblemwithAnthem– it
coasts entirely on the momentum of
its stunning first impression. Once
that new game smell began to fade, I
started to see Anthem as a derivative,
buggy, and at times exasperatingly
soulless world.
On a hostile, alien
planet, the human race
has etched out a
meagre survival thanks
to the noble efforts of a
loose guild of
exosuit-wearing
warriors called
Freelancers. A long
time ago, a mysterious alien race
shaped the planet by harnessing the
Anthem of Creation, a mystical
energy that permeates everything.
Then those ‘Shapers’ disappeared
and left all their Anthem-infused
power tools still running, which
causes all sorts of apocalyptic
accidents that Freelancers are tasked
with preventing.
It sounds exciting, but Anthem’s
story feels half-finished. Fort Tarsis,
my home base that I return to after
missions, is a narrative prison where

thestoryandcharactersarelocked
away from everything else. Most of
these characters never physically
accompany me on missions and are
always standing in the same spot.
They feel like quest givers in an
MMO – all that’s
missing is the golden
exclamation mark
above their heads.
I never really get the
sense that we’re
spending quality time
or enduring hardships
together, which makes
these regular insights
into their lives predictable and too
easily won. When I should have felt a
resolve to protect them, I was mostly
indifferent – which is more than I
can say about Anthem’s villains, who
are given so little screen time that I
barely understand their mission, let
alone their motivations.

IN A BLENDER
As mission after mission blends
together, I rarely have a clear
understanding of what’s happening
The story provides a never-ending

supplyofMacGuffins to chase –
Shaperrelics,ancientsuits of armour,
mysteriousrituals.Anthem is so full
ofmysticismandambiguity that it
feelslikeanexcuseto not adhere to
thelogicofitsownworld.
FortTarsisis alsofilled with
secondarycharacterswho have
isolatedstoriesI uncover bit by bit
each time I visit. These residents feel
superfluous and our exchanges are
often awkward and hamfisted, like
the time I pretended to be a
delusional mother’s dead son to help
her reconcile his death. Talking to
these Fort Tarsis locals doesn’t open
up interesting avenues in the main
story or change how I interact with
the settlement in any meaningful
way. It makes me long for BioWare
games of old when choices I made
had consequences.
I’d ignore all this to focus on
combat, but after every mission I’m
dumped back into Fort Tarsis even if
the first thing I’m going to do is turn
around and start another mission.
Quest givers are cruelly scattered to
each of its corners, forcing me to
slowly walk its unchanging streets
hundreds of times just to pick up
quests, turn around, and immediately
walk back. The entire settlement
feels like a waste of time, and that’s
exacerbated by Anthem’s incredibly
long load times.
Even on an SSD, loading screens
can take upwards of 50 seconds, and
I often have to wait through several
back to back loads just to get where
I’m going. It’s common for missions
to be interrupted by loading screens
between zones and when I respawn,
and there’s even a short loading
screen just to access The Forge
where I can change my gear.

HEART OF RAGE
The jungles of Bastion are
ridiculously pretty and soaring
through them with my squad before
each mission is sublime, but the
missions themselves are boring and
repetitive. Whether I’m doing a story
mission, a randomised contract, or

NEEDTOKNOW
WHATISIT?
A co-opthird-person
RPGshooter
EXPECTTOPAY
£49.99
DEVELOPER
BioWare
PUBLISHER
EA
REVIEWED ON
RTX 2070, i7-8700,
16GB RAM, 512GB SSD
MULTIPLAYER
Four-player co-op
LINK
http://www.ea.com/games/
anthem

It sounds
exciting, but
Anthem’s
story feels
half-finished.

A


nthem is a deceptive game. From the first moment I stepped
into its world and started meeting its characters, I was
stunned by how gorgeous everything is. The jungles of
Bastion are jaw-dropping, an alien landscape full of fantastic
vistas and wondrous ruins. Likewise, Anthem’s characters
are alluring. I was fascinated by how lifelike their expressions were, and
the voice acting for the main characters is charming and expressive.

ANTHUMBS DOWN


ANTHEM is deeply flawed and frequently frustrating,


but it sure is gorgeous. By Steven Messner


SUIT UP Get to knowAnthem’s four classes of javelin


INTERCEPTOR
This melee specialist’s
dual daggers can detonate
any combo. The
Interceptor also offers
unparalleled mobility.

STORM
This mage-style javelin is a
total blast. Hover over the
battlefield raining down
elemental abilities that
obliterate enemies.

COLOSSUS
This thicc javelin has a big
shield and can taunt
enemies into attacking it
instead of the squishier
members of the group.

RANGER
This jack-of-all-trades is a
good pick for starting out.
Its wrist-mounted rocket
launcher is great at setting
up combos.

Anthem


REVIEW

Free download pdf