2019-04-01 PC Gamer

(sharon) #1

backpack. You can then ask the
donkey to deliver the items to a
specific unit, thus bestowing its
benefits to that hero. Essentially it’s
the courier function the donkey
traditionally fulfils inDota 2.
Knowing the types of items which
benefit particular heroes in the main
game will give you a headstart here.
If you don’t knowDotayou might not
realise you need to deliver the items
to specific heroes at all instead of just
collecting them in your pack.
Then there’s the merge-three
minigame. Plonking down three
identical heroes of the same level
(with one or two class exceptions)
will merge them into a single, more
powerful hero. This has knock-on
effects when it comes to which
heroes you buy, when you should
place them on the board, and how it
raises or reduces the number of units
on the board.
When I booted the game up for
the first time it wasn’t even clear
where I was, or how I was supposed
to chess. The game tips disappeared
offscreen before I’d read the first
word and the camera was pointing at
a rival’s board, meaning I couldn’t see
the result of any of my actions. The
resulting panic is how I learned that
the boards of each of the eight
players are presented as physical
islands in a 3x3 grid. Panning around
you can check in on other players
or enjoy the fact that the middle
board is missing, replaced by a small
version of theDotamap.
Finding my island is how I
discovered I needed to interact with
my chesses by selecting a donkey and
having the donkey do the chess on
my behalf. If you’re familiar with
Dota, moving your donkey around is
probably also when you’ll realise it’s
not actually a donkey. Instead it


seems to be the hero Io (as per the
lore – a multidimensional wisp billed
as a Fundamental of the universe)
wearing a donkey costume. You can
tell it’s Io because it’s making Io’s
Ibiza chillout beeping and blooping
noises and trailing particle effects
across the chessboard.

CHOICES TO MAKE
The existential question of “when is a
digital donkey not a digital donkey” is
irrelevant to play, but it’s fun to notice
how pieces of the main game are
repurposed in these custom modes.
Again, it’s a way thatDota Auto Chess
feels true to an older form ofDota


  • theDefence of the Ancientswhich
    emerged from theWarcraft III
    fan-made map cauldron, and whose
    quirks are often the result of units
    being turned to a new purpose.
    I’m absolutely loving it. In each
    phase there are a manageable
    number of choices to make. Making a
    sub-optimal choice doesn’t feel like a
    total disaster. It taps into the little
    jolts of pleasure casual games are
    good at – the satisfaction of merging
    heroes, auto-fought battles with
    over-the top effects and the chance to
    win, a little leaderboard...
    Another joy is the lack of toxicity
    and the lack of pressure. It probably
    says a lot about the confusing
    interface that for ages I had no sense
    of whether the lack of repulsive
    messages was because the game
    elicits less rage or whether there’s
    just no all chat function.
    A message in Russian during my
    fourth match points to the former.
    But, with or without chat, I often feel
    massive pressure in PvP games. I
    don’t want to embarrass myself. I
    don’t want to lose.
    I particularly don’t want to be the
    worst on any leaderboard.


But here, I’m playing a weird
once-removed version of PvP. My
squad of heroes is mostly pitted
against the heroes of a human
opponent, but the other person isn’t
spectating that match. They’re
looking at a different chess board,
watching their heroes take on a
randomly chosen selection of
someone else’s heroes. It might end
up being mine, but it might not. Me
winning or losing doesn’t affect them
directly. We’re just having our armies
and choices calibrated and
recalibrated against each other. And
it’s this distinction which takes the
sting out of the competition without
damping the pleasure of winning.
But what would a free-to-play
game within a free-to-play game be
without cosmetic microtransactions?

An excellent question, dear reader.
Well, you can earn or buy candy – the
premium currency and spend it on
spins of a slot machine. The rewards
from spinning this machine are
different couriers. So it’s not
pay-to-win, just a different look for
your non-chess piece character.
And it’s not pushy either – a real
contrast to the Dota client it sits
within. While logging in to Dota 2 to
access the custom game section,
Valve immediately invited me to
spend £28 on an outfit for a character
I don’t even play. After I refused, it
reminded me I can spend £2 to open
a seasonal treasure chest.
At some point I fully expect the
Steam store will stop trading in cash
and start accepting the souls of
children in exchange for digital hats.
But I digress.

SKILL CEILING
The above should give you a sense of
both the low barrier for entry (“low”
being a relative term and entirely
skewed by Dota’s base level of
nonsense) and the ridiculously high
skill ceiling of Dota Auto Chess. It
manages to be similar to and the
polar opposite of Artifact’s considered
design and overwhelming complexity.
It’s a joyful, weird, opaque project


  • a hodgepodge of casual mobile
    gaming compulsion and PC gaming
    at its most bloody-mindedly hardcore

  • spitting personality and spell effects
    from every angle.


MAJOR MODS, ANALYSED


MOD SPOTLIGHT


ANATOMY OF DAC A basic guide to what’s on screen


ESSENTIALLY IT’S
THE COURIER
FUNCTION THE DONKEY
TRADITIONALLY
FULFILS IN DOTA 2


  1. Click this to see
    the heroes currently
    for sale

  2. The 8x8 playspace

  3. Heroes with green
    HP bars are yours.

  4. These are the
    actions you can
    perform.

  5. This is you – the
    donkey courier

  6. Items awaiting
    delivery to heroes

  7. How many of your
    maximum piece limit
    are in play

  8. Gold in hand

  9. The leaderboard
    for the match


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