2019-04-01 PC Gamer

(sharon) #1
RIGHT: Using noclip in
Metro lets you see the
ruins of Moscow
without the gas mask
obscuring your vision.

COMMAND AND CONQUEROther legendary console commands


IMPULSE 255
If god mode feels a little
too cheaty, but you’re still
stuck in the originalQuake,
this command will grant
you quad damage.

NOTARGET
Another FPS classic.
This makes you invisible
to enemies, letting you
saunter through a level
totally unhindered.

DNUNLOCK
Aconsolecommandfrom
Duke Nukem 3D.Typethis
in and every locked door
andtheforcefieldinthe
levelwillmagicallyopen.

I


n the summer of 1999
I bought a copy of
SiN, a first-person
shooter by Ritual
Entertainment that
featured a preposterous hero
named John Blade and some
brilliantly dynamic, interactive
environments. It was released a
month beforeHalf-Life, and thus
was completely overshadowed, but
Ritual did a lot of stuff Valve did in
its game – and better. I loved it, at
least until I reached a level set in
some kind of underwater facility. I
remember a lot of swimming, some
frustrating enemies, and a labyrinth
of boring corridors.


And, being a lot more impatient in
my teenage years, I decided to bypass
the entire level by activating noclip
mode. Noclip, as PC gamers of a
certain age will know, is a console
command that lets you fly around the
level, passing through walls and
ceilings. The term was popularised
by id Software, its first-person
shooters often featured a noclip
mode – as well as many games built
on theQuakeengine including
Half-Lifeand, yes,SiN.
Teenage me was delighted,
because I was able to breeze through
that stupid underwater level. There
was an undeniable feeling of guilt, a
lurking sense that I was cheating the
game – and myself. But over the
years, in those glorious early days of
PC gaming, I used noclip regularly in
a lot of different games to get past
sections I couldn’t be bothered with
or that were too hard. I figured if the
developer put it in there, surely I
should be allowed to use it?


BUG REPORT
I don’t use noclip to cheat these days,
but it’s still, often, a very useful
console command. In buggy games
where progress can be halted by, say,
a door or set-piece not triggering, it’s
invaluable. More than once I’ve used
the tcl (short for ‘toggle collision’)
command in Bethesda RPGs such as
Fallout and Skyrim to bypass broken
sections of a level. An inelegant


solution, and I really shouldn’t have
to in the first place, but at least we
have the option, unlike console
players who can end up stuck.
But my favourite use for noclip is
peeking behind the Wizard of Oz’s
curtain. I spend a lot of time
exploring videogame environments,
taking screenshots, making videos,
and generally admiring the art. It’s a
part of game design that has always
fascinated me. Which is why, when a
game has a noclip mode, I always
take the opportunity to escape the
bounds of the level and get an idea of
how it was built. Even if a game
doesn’t have a noclip command, it’s
usually possible to hack one in using
a tool such as Cheat Engine.
One of the first times I did this
was in the original BioShock. Its
equivalent of noclip is using the ghost
and fly commands, and doing so gives
you a fascinating glimpse at how
Irrational built the stricken city of
Rapture. During the opening
bathysphere descent I flew out of the
pod, soaring above the entire
sequence, getting a bird’s eye view of
it. And it was surprisingly beautiful,
even when viewed from angles a
player was never meant to see.
And it was possible to see how the
developers had pieced it together.
That whale that swims by waits
patiently off-screen until the
bathysphere passes it, like an actor
waiting for their cue to go on stage.
The amazing Rapture skyline, with
its blinking neon signs, is mostly just
flat images. You’d never know in the

bathysphere, of course. But when you
get up close, it’s like one of those
towns in an old western where the
buildings are all thin plywood
facades. This does ruin the magic
somewhat, but even knowing the
truth, that sequence still gives me
goose bumps every time I play it.
Recently I used a camera hack to
access a noclip mode inHitman 2.I
already knew IO Interactive had
some of the best environment
designers in the business, but being
able to move around those levels
freely made me appreciate their

talent even more. I don’t know how
developers feel about people poking
around like this, and I’m sure some of
them are mortified by people seeing
assets that were only ever meant to
be seen from afar up close. In any
game with a large, distant group of
people – the crowd in a racing game,
perhaps – noclip lets you see the ugly
truth. Weird, polygonal mutants that
were only ever designed to give the
suggestion of a person from far away,
who you half expect to say “Kill me!”
in a mournful voice. But for me it’s a
way to appreciate their work on a
deeper level. And if I ever replaySiN,
I’ll be using noclip to skip that damn
underwater level again.

IALWAYSTAKETHE
OPPORTUNITY TO ESCAPE
THE BOUNDS OF THE LEVEL

GOD
It’s called a ‘console
command’ but let’s be
honest, it’s a straight-up
cheat, and I admit to using
it many times in the past.

NOW PLAYING I MOD SPOTLIGHT I HOW TOI DIARYI REINSTALL I WHY I LOVE (^) I M U S T P L A Y
EXTRA LIFE

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