2019-04-01 PC Gamer

(sharon) #1

the game’s first year – and the arrival
of systems promised before the
game’s launch.
Now, though, Fatshark is in a
place where it feels ready to cater to
that demand. The first stage of this
new phase of Vermintide II’s life was
the introduction of weekly challenges



  • added in an update released last
    month. The
    system is based
    on the concept of
    mutators

  • special rulesets
    that change the
    way you play, and
    sometimes even
    new versions of
    existing levels. On
    March 8, the date of the game’s
    anniversary, players will be treated to
    a special challenge that sees
    Vermintide’s heroes embark on a tour
    of nearby inns, looking for ale.
    As they drink and have slurred
    conversations – Kerillian has decided
    that everyone should call her queen

  • they gain a buff to their attack. But


if they go too long without a swig of
ale, they become hungover. Drink too
much, and they fall over. It’s a fun
celebration of everything Vermintide
II does well: the combat, the banter,
and even the lore, with Games
Workshop stepping in to name the
inns you visit.
Weekly challenges aren’t just
there to add
variety, but also to
give players
something to
work towards.
While not
available yet, the
ultimate aim is
for challenges to
award a new
in-game currency that players can
use to buy specific cosmetic items for
their characters. “It’s something
people have been poking us for since
launch,” says Wahlund.
Both the cosmetic shop and the
collectable paintings – also added
with the weekly challenge update –
are ways for players to work towards

A KIND OF MAGIC


What are the eight Winds?


GHYRAN, THE JADE
WIND
Lore of Life
Healing and rejuvenation.

AZYR, THE BLUE WIND
Lore of Heavens
Curses, premonitions and
lightning bolts.

HYSH, THE WHITE WIND
Lore of Light
Illumination, healing and
exorcism.

CHAMON, THE GOLD WIND
Lore of Metal
Alchemy and transmutation of
metal.

ULGI, THE GREY WIND
Lore of Shadows
Confuse, obfuscate and wield
shadowy tendrils.

SHYISH, THE PURPLE WIND
Lore of Death
Drain life, spread fear and
communicate with spirits.

GHUR, THE AMBER WIND
Lore of Beasts
Communicate with or
summon animals.

AQSHY, THE RED WIND
Lore of Fire
Just basically lots of fire. And
maybe some brimstone.

FATSHARK IS IN A
PLACE WHERE IT CAN
CATER TO THAT
DEMAND

Warhammer Vermintide II: Winds of Magic


COVER FEATUREFEATURE


ARMED
New weapons
are mostly
designed around
polearms, helping
you avoid getting
biffed.
Free download pdf