2019-04-01 PC Gamer

(sharon) #1
Jump Forceis sort of a fighting game.
It’s a 3v3 arena brawler based around
a simplistic, button mashing combat
system. You repeatedly hit the light
attack or heavy attack
buttons to string
together some
impressive looking
strikes, which you can
guard against or dodge.
Special moves are tied
to a meter you fill
through combat or by
charging it yourself,
which leaves you vulnerable.
There’s no execution barrier


  • special moves are all performed by
    button presses. Dragon Ball FighterZ
    proves that a great fighting game
    doesn’t need complex combos, but
    Jump Force’s approach has an
    unintended side effect. Every
    character feels identical to play.
    They each have their own unique
    animations and special moves, but
    you’re triggering them in exactly the
    same way no matter which character
    you’ve picked. The basic attacks and
    special moves feel disconnected from
    one another, too.
    Traditional fighting game
    techniques like ending a combo of
    hits with a special move rarely works,
    and there’s no reason to not just see a
    chain of strikes through to the end
    once you’ve landed that initial one.
    Although these flashing lights and
    sounds are authentic enough to
    entertain fans of the source material
    for a while, the canned animations
    eventually outstay their welcome.
    The story also turns out to be a bit of
    a means to an end too. A typical
    world-ending crisis has come about
    as a hackneyed reason to put all of
    these characters together in one
    place. You create a silent avatar who


is killed during an attack on New
York City by an enemy force called
‘Venoms’ and is brought back as a
Shonen Jump hero, all super strength,
energy blasts and air
dashes.
You join one of
three teams, headed up
by Goku, Luffy or
Naruto and take on
missions that either
progress their storyline
or generic ones that net
you experience points
and unlockables like costumes.
Experience points increase health
and damage output, and you can buy
new special abilities, one use items to
help you in battle and skills that give

you perks like attack buffs or
elemental resistance.

LOOSE CONTROLS
The characters themselves, as iconic
as their source material may be, are a
mixed bag. Goku, for instance, looks
like a bad action figure – a far cry
from his appearance in the gorgeous
Dragon Ball FighterZ. In cutscenes
movement is stilted and awkward
with some unintentionally hilarious
moments like characters sliding all
the way across the screen.
The way fighters move during
combat lacks the tightness of control
you’d want in a fighting game. This is
such a missed opportunity – many of
these characters have made the jump
from the printed page, but here
they’re strange, soulless avatars. It’s
not all bad, as the various worlds
these characters hail from are
represented by some excellent arenas,
as well as a handful of ‘real world’
ones thrown in for good measure.
The camera gets lost in amongst
the action from time to time, making
for some confusing situations.
Online, Jump Force is functional,
allowing for ranked and casual battles
against others, unlocking titles and
currency for you to spend on items in
the singleplayer game. Unfortunately,
battling another human being doesn’t
make the combat any more
interesting, instead highlighting how
limited and simple it is. It’s like a
match against an AI opponent who
might actually block and try to use
some semblance of strategic play
against you, but that’s about it.
Jump Force finds itself in a weird
place. Cult characters in a genre
known for attracting a hardcore
following and yet, doesn’t deliver on
the promise of the concept to either
party in a satisfying manner.

NEED TO KNOW
WHAT IS IT?
An anime brawler with a
cast of famous
characters
EXPECT TO PAY
£50
DEVELOPER
Spike Chunsoft
PUBLISHER
Bandai Namco
Entertainment
REVIEWED ON
i5-7300 2.5ghz, 8gb
RAM, GTX 1050
MULTIPLAYER
1v1
LINK
http://www.bandainamcoent.
com/games/
jump-force

55


An epic clash between
the some of manga’s
most legendary
characters shouldn’t be
this dull, frankly.

VERDICT

Special moves
feel
disconnected
from one
another

J


ump Force lifts from Shonen Jump magazine’s 50-year history, a
publication that has been the home of some genuinely legendary
manga series, including Fist of the North Star and Dragon Ball.
These are all stories that revolve around their protagonists
getting in fights, so you’d think Jump Force would be an easy
win. A Smash Bros-esque big brawl featuring them all should be easy to
recommend, but this won’t leave devotees of any series jumping for joy.

JUMP FARCE


In JUMP FORCE, the characters of Shonen


Jump magazine have dull fights. By Andi Hamilton


SIX OF THE BEST


Ripped from the pages of Shonen Jump


SUPER SPIRIT
BOMB
Goku creates a
massive orb of
death to throw at
his enemy.

DIABLE JAMBE!
CONCASSE SPIN
Shinji leaps into the
air dropping his
heel onto his
opponent’s head.

BATTLE GRIEF
Kenshiro draws
upon his
internalised rage
and mastery of
Hokotu Shinken.

TAKEMIKAZUCHI
–NO-KAMI
Takemikazuchi is a
god of thunder AND
swords in Japanese
mythology.

GODSPEED
FLASH OF THE
HEAVENLY
FLYING DRAGON
Creates a sword
from pure energy.

X.Y.Z.
Ryo hits his enemy
with a rocket
launcher then drives
into them in a
classic Mini Cooper.

Jump Force


REVIEW

Free download pdf